What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
I am just making a game that is about collecting buttons, just finished the save system
Code: Select all
astring = "pog"
print(astring)
--pog
Re: What's everyone working on? (tigsource inspired)
stress testing and converting shaders - I'm new to Love
very impressed with it. no odd side-effects: everything seems to do what it says it does. I like that custom shaders are mostly straight, unmolested GLSL. I understand why top-left = 0,0 for libs like Love but I'm so used to opengl normalized coords that I always end up just using shims. also graphics.rectangle() and such no outputing tex coords is weird, but understandable too given all of the fun built-in stroke styles and such. and not difficult to solve using a varying.
very impressed with it. no odd side-effects: everything seems to do what it says it does. I like that custom shaders are mostly straight, unmolested GLSL. I understand why top-left = 0,0 for libs like Love but I'm so used to opengl normalized coords that I always end up just using shims. also graphics.rectangle() and such no outputing tex coords is weird, but understandable too given all of the fun built-in stroke styles and such. and not difficult to solve using a varying.
Re: What's everyone working on? (tigsource inspired)
Very nice images!
Sorry, not the best thread for discussion but...
Sorry, not the best thread for discussion but...
Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.
Code: Select all
local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255'))
...
love.graphics.draw(pixel, x, y, 0, xsize, ysize)
Re: What's everyone working on? (tigsource inspired)
Thank you so much! Will use.pgimeno wrote: ↑Sat Mar 18, 2023 9:43 pm Even easier to solve using a 1x1 px image which you can stretch to whatever size you want.
Code: Select all
local pixel = love.graphics.newImage(love.image.newImageData(1, 1, 'rgba8', '\255\255\255\255')) ... love.graphics.draw(pixel, x, y, 0, xsize, ysize)
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