LÖVE 0.6.0

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
Garotas*Gostosas
Prole
Posts: 41
Joined: Fri Apr 03, 2009 12:15 am

Re: LÖVE 0.6.0

Post by Garotas*Gostosas » Sun Dec 27, 2009 3:31 pm

:megagrin:
I LOVE GAME, YEAH!

User avatar
beatthelastboss
Citizen
Posts: 63
Joined: Wed Dec 09, 2009 10:50 pm
Location: Jacksonville, Florida, USA

Re: LÖVE 0.6.0

Post by beatthelastboss » Sun Dec 27, 2009 6:57 pm

Sooooo.. I know you probably don't want to here this, especially after all this work you have done one .6, but I have to ask the question everyone is wondering.... What's the details on 0.7.0? Any plans/release dates?

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: LÖVE 0.6.0

Post by bartbes » Sun Dec 27, 2009 7:14 pm

0.6.0 is the current revision in the repos, and we don't really have a concrete todo-list. We'll wait for some bugs to pop up to fix them :P (though a bugfix release will more likely be 0.6.1 than 0.7.0).

nunix
Prole
Posts: 28
Joined: Fri Jan 30, 2009 4:38 am

Re: LÖVE 0.6.0

Post by nunix » Sun Dec 27, 2009 9:44 pm

Are the tutorials and examples code going to be rewritten for 0.6.0? The reference manual is good for referencing, bad for getting started, really. ;D

Also the forum banner still reads 0.5.0. ;)

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: LÖVE 0.6.0

Post by bartbes » Sun Dec 27, 2009 9:56 pm

Hmm.. I thought I heard rude about porting the examples.. but I can't seem to find them. And yes, I noticed too that the forum banner is still old, and I noticed the same goes for the IRC channel topic, AND, obviously the most important, the credits page. Then again, I haven't seen rude active since Christmas Eve (one forum post is all), so I think he's doing family stuff... or other stuff...

User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: LÖVE 0.6.0

Post by kikito » Sun Dec 27, 2009 11:00 pm

Congratulations to the LÖVE core team! You guys are awesome!
bartbes wrote:We'll wait for some bugs to pop up to fix them :P
I'm on it! :ultraglee:
When I write def I mean function.

User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: LÖVE 0.6.0

Post by Robin » Mon Dec 28, 2009 7:53 am

bartbes wrote:AND, obviously the most important, the credits page.
I'm sure that's the most important to you. ;)
Help us help you: attach a .love.

User avatar
ido
Prole
Posts: 26
Joined: Mon Mar 16, 2009 10:34 am

Re: LÖVE 0.6.0

Post by ido » Mon Dec 28, 2009 5:11 pm

just a quick note: in the .deb installer, it needs to specify that it also depends on libopenal.

User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: LÖVE 0.6.0

Post by bartbes » Mon Dec 28, 2009 7:19 pm

Ah thanks, I'm revising the deb anyway, will fix it now.

EDIT: It already does, it depends on libopenal1

User avatar
netghost
Prole
Posts: 1
Joined: Tue Dec 29, 2009 1:13 am

Re: LÖVE 0.6.0

Post by netghost » Tue Dec 29, 2009 1:20 am

So why was Color removed? It seems pretty useful to me.

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 4 guests