The point of the article was not "making your game perfectly accurate with very low FPS". It was "make your game more accurate in general". The "exactitude of the aproximation" is dependent on the framerate, the velocity of the object in question, and the distance travelled. What the article says is that fast, force-driven things, moving long distances, will be affected by framerate no matter what. In a combat game with canons, a decrease from 120 to 115 FPS can make a shot fail by several meters (provided that on the speed and the distance the canonballs have to travel are high enough). With this method, a decrease from 120 to something like 20FPS would still hit the target correctly.substitute541 wrote:Just a note. It is still inaccurate for VERY low FPS. Just look at the new algorithm's picture, the 3 FPS example didn't even reach the correct position.
Yeah, with 3FPS it will fail. But that's not the point.