Notepad++ Auto-Complete Config for LÖVE 0.6.2

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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vico
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Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Post by vico »

Sorry the necroposting, but someone pointed me to this thread when i ask a similar question.

Really hope someone update the autocompletion files to latest LÖVE versions.
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zalander
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Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Post by zalander »

I think you should use vs code instead of notepad++
(Just a suggestion)
Using LOVE to make everything except games :crazy:

Code: Select all

astring = "pog"
print(astring)
--pog
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GVovkiv
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Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Post by GVovkiv »

zalander wrote: Thu Jan 26, 2023 5:53 am I think you should use vs code instead of notepad++
(Just a suggestion)
Or give a try to Zerobrane Studio, if still not
RNavega
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Re: Notepad++ Auto-Complete Config for LÖVE 0.6.2

Post by RNavega »

vico wrote: Mon Jan 23, 2023 2:46 pm Sorry the necroposting, but someone pointed me to this thread when i ask a similar question.

Really hope someone update the autocompletion files to latest LÖVE versions.
If I were in your position I'd consider this a cool side project to do. You can learn a lot from doing this.

You have the old syntax file for Löve 0.8.0, right, that one from the forum attachment: viewtopic.php?p=55240#p55240
From that file you know what syntax things need to have (as well as from the files for the other languages that come bundled with Notepad++).

So now you need to grab the data with which to rebuild that XML file.
I think the simplest way of doing that is (gently) scraping the Löve wiki. See this for example, it's a navigatable search of Category:Functions, with every single function listed in the wiki (note that the links that end with parentheses are translated pages): https://love2d.org/w/index.php?title=Sp ... =no#search
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