What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow » Sun Apr 27, 2014 6:01 pm

unemployed atm!
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Dull but sincere filler.

Mclogenog
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Re: What's everyone working on? (tigsource inspired)

Post by Mclogenog » Sun Apr 27, 2014 7:13 pm

Been a while since I posted on here, but this is what I made for Ludum Dare
The LD page is over here if you want to check it out: http://www.ludumdare.com/compo/ludum-da ... &uid=14996



:)

rexjericho
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Re: What's everyone working on? (tigsource inspired)

Post by rexjericho » Sat May 03, 2014 10:14 pm


Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol » Sun May 04, 2014 2:53 pm

Very pretty lighting effects!
Also like the "physics"... neat effect!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
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Philbywhizz
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Re: What's everyone working on? (tigsource inspired)

Post by Philbywhizz » Mon May 05, 2014 9:31 pm

I'm currently working on porting over my game called Adventureworld. It is based on an old game written in basic that I originally wrote back in 1991 for the Microbee computer while at school. It's simple monocolour graphics and beep sounds were ahead of its time back them.

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I'm really loving this engine! :)
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft » Tue May 06, 2014 12:21 am

Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet)
Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.)
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It uses this state switcher (with some extensions).

Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol » Tue May 06, 2014 7:07 am

Dusoft: It should generate less of a beard for a guy who's 28 :D


Phibywhizz: Nice work. It's looking very moody, even with (or maybe because) the monochrome colors...
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft » Tue May 06, 2014 2:24 pm

[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28 :D

working on... understandable that anything (specially graphics) could be just temporary.

jjmafiae
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae » Tue May 06, 2014 2:29 pm

Political simulator you say? communists? socialists ?

dusoft
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Re: What's everyone working on? (tigsource inspired)

Post by dusoft » Thu May 08, 2014 5:55 am

jjmafiae wrote:Political simulator you say? communists? socialists ?
The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and text files) and the game system will create a game based on these data (GUI, "economy" based on the rules provided, issues management etc.).

I am creating a scenario that will take place in a post-communist country, where playerfaces the dilemmas of that period etc. This should also serve to demonstrate possibilities of the system.

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