What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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arampl
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Re: What's everyone working on? (tigsource inspired)

Post by arampl » Fri Mar 06, 2015 10:05 am

I'm bringing my apologizes if this counts as double-posting but I need to reply.
Ref wrote:Found it interesting that you used a stencil to confine the blur to the shape. Cleaver!
Actually this is a common technique in vector graphics. I've learned this sometime ago when studying SVG or playing with Inkscape, can't remember now. Clip the shape by itself and blur.
Ref wrote:Screwed around with your script to see what it would do with a rounded rectangle.
This was the first thing when I started this experiments. This way you can create buttons. And you can add one more blur before other drawings (without using stencil) then shift it slightly diagonally to make shadows, glow and other stuff.

But IMHO more interesting thing here is evenly spaced (and rotated according to the curve's angle) markers - useful for animation, text on curve and other things (like "offset path" technique I hope).

EDIT: Hey, LÖVErs! Cinema is full of blurs. Look, they blur all things excluding the object(s) for which your attention must be bound to.

UPDATED bezier.love: added self-intersecting bezier (right click close to point and drag) (look in the previous post)

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Robin
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Re: What's everyone working on? (tigsource inspired)

Post by Robin » Sat Mar 07, 2015 12:52 pm

qubodup wrote:After about a day it got published.
That is one freakishly long finger.
Help us help you: attach a .love.

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Skeiks
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Re: What's everyone working on? (tigsource inspired)

Post by Skeiks » Mon Mar 09, 2015 10:04 pm

Continuing work on my metroidvania, mainly on the camera and transitions. Here goes a demo. I'd recommend you walk to the left.

Arrows to move, x to jump, a to use magnet boots (only on dark green ground) and S to shoot a teleportation puck.
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ivan
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Re: What's everyone working on? (tigsource inspired)

Post by ivan » Sat Mar 14, 2015 6:39 am

Looking for playtesters for a new physics puzzle game:
Image Image Image Image
Please send me a PM if you would like to try it out.
Note: It's Windows only

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norubal
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Re: What's everyone working on? (tigsource inspired)

Post by norubal » Mon Mar 16, 2015 3:50 am

Image
Working on title screen.

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Ranguna259
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Re: What's everyone working on? (tigsource inspired)

Post by Ranguna259 » Mon Mar 23, 2015 3:46 pm

Working on a space shooter where you shoot asteroids:
Asteroid Space Shooter (working title)
Image

With lots of psychedelic effects :joker:
Image
norubal wrote:Working on title screen.
That reminded me that I still need work on mine too :P
ivan wrote:Looking for playtesters for a new physics puzzle game:
...
Please send me a PM if you would like to try it out.
Note: It's Windows only
Those maps look awesome, I'll send you a PM once I finish working on my project.
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Mon Mar 23, 2015 5:00 pm

A raytracer in glsl and löve2d.

Image

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Ref
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Re: What's everyone working on? (tigsource inspired)

Post by Ref » Mon Mar 23, 2015 9:49 pm

Would be interested in see your shader.
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SiENcE
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Re: What's everyone working on? (tigsource inspired)

Post by SiENcE » Tue Mar 24, 2015 1:46 pm

Here you go :). I got the basics somewhere from the web, but I forgot where.
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 » Wed Mar 25, 2015 9:13 pm

Well I worked on Material-Love

Image

You can find it in the Projects and Demos section
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(Github.com/Positive07)

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