What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

N88 wrote: Those are just bullets simulated with love.physics. I was thinking about making some kind of space shooter, but ended up trying random stuff, it helps me familiarize myself with love and lua. I was mainly experimenting with physics and trying to make the ship movement not boring.
The code is really messy, but I somehow like what came out of it so I might try to rewrite and transform it into a game.
Really neat!
This should be made into a multiplayer game :D... that would be great fun!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
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N88
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Re: What's everyone working on? (tigsource inspired)

Post by N88 »

Still playing around with random stuff...

Image

Worm as a chain - each segment is simply pulled to a certain distance from the previous one.
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Garmelon
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Re: What's everyone working on? (tigsource inspired)

Post by Garmelon »

A little 2 player game someone mentioned on the forums some time ago. Each player basically has to press his button as fast as they can.
I also made a little variation of it that requires each player to press multiple buttons (attached) :P

EDIT:
I also made a text adventure "engine" (not really, it just renders the text in a nice way) for LÖVE and a maze text adventure for it.
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zorg
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Re: What's everyone working on? (tigsource inspired)

Post by zorg »

AntonioModer wrote:-pic-
I see you like to make your "engine" before making the actual game content as well :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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I~=Spam
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Re: What's everyone working on? (tigsource inspired)

Post by I~=Spam »

That is a nice debug system. :D
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Evine
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Re: What's everyone working on? (tigsource inspired)

Post by Evine »

Custom blend modes. Swell
Now to work on my ".psd" loader so Photoshop files can be loaded directly into LÖVE.

Artal, A .PSD loader: https://github.com/EvineDev/Artal
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

N88 wrote:Still playing around with random stuff...

Image
That's some very pretty random stuff!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
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kxait
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Re: What's everyone working on? (tigsource inspired)

Post by kxait »

Image
Image
you guys doing cool things and im stuck with a static sprite and a console that takes up >100 lines of code :V
Hey.
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BlueWolf
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Re: What's everyone working on? (tigsource inspired)

Post by BlueWolf »

I heard somewhere finishing game is a skill and so I decided to start improving it by making simplest little game I could think of. Little top-down space shooter where you have to avoid enemies. Made in two days.

Image
Download and enjoy your 5 seconds of entertainment: https://dl.dropboxusercontent.com/u/913 ... eGame.love

Next step: Make a slightly more complicated game in 3-4 days (or maybe imrpove on this one? :huh: )
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