What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
clepto
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Re: What's everyone working on? (tigsource inspired)

Post by clepto » Thu Jul 26, 2012 8:16 pm

I am new here! :awesome:

I started learning Love because i want to build a game like gunman clive


wish me luck! :)

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Banoticus
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Re: What's everyone working on? (tigsource inspired)

Post by Banoticus » Sat Jul 28, 2012 4:45 pm

clepto wrote:I am new here! :awesome:

I started learning Love because i want to build a game like gunman clive

wish me luck! :)
You should check out 'anim8' to create the animations. I've used it and it works very well.

clepto
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Re: What's everyone working on? (tigsource inspired)

Post by clepto » Sat Jul 28, 2012 4:47 pm

i was going to use AnAL https://love2d.org/wiki/AnAL but it seems pretty good! have you used both? which is better?

Chyr
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Re: What's everyone working on? (tigsource inspired)

Post by Chyr » Sat Jul 28, 2012 6:13 pm

Project for the university, image analysis

viewtopic.php?f=5&t=10212

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Robin
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Re: What's everyone working on? (tigsource inspired)

Post by Robin » Sat Jul 28, 2012 9:18 pm

clepto wrote:i was going to use AnAL https://love2d.org/wiki/AnAL but it seems pretty good! have you used both? which is better?
Personally, I'd advise against AnAL, since it was written as a transition library for porting from LÖVE 0.5.0 to 0.6.0. In other words, ancient history.
Help us help you: attach a .love.

clepto
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Re: What's everyone working on? (tigsource inspired)

Post by clepto » Sat Jul 28, 2012 9:27 pm

Thanks! i'll change the code tomorrow to anim8

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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow » Thu Aug 02, 2012 2:18 pm

Been doing some work on a new game inspired a little by Dune.
Image
Going to post the current version below because it represents a very pure implimentation of my menu and loadup libraries and code aswell as f1 and f2 accessing my 2 debug libraries.
Sandark.love
(59.02 KiB) Downloaded 65 times
Feel free to browse the source but please avoid stealing things without credit.
Dull but sincere filler.

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Lafolie
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Re: What's everyone working on? (tigsource inspired)

Post by Lafolie » Thu Aug 02, 2012 3:33 pm

I tried to run your project, StoneCrow, but the button that says "Launch game!" doesn't appear to work. :(
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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StoneCrow
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Re: What's everyone working on? (tigsource inspired)

Post by StoneCrow » Thu Aug 02, 2012 4:04 pm

yeah that version is just a pure version of several of my libraries, I thought to post it incase anyone wanted to see them without the massive confusing flak of jargon and nicknames my projects tend to accumulate in their code over time.
Dull but sincere filler.

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Lafolie
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Re: What's everyone working on? (tigsource inspired)

Post by Lafolie » Thu Aug 02, 2012 4:08 pm

Ah, I misread your original post. Well, I have a suggestion! You need some kind of feedback to discern interactive elements from labels and such. Since Love isn't great friends with the cursor, I suggest colour-based highlights.
Do you recognise when the world won't stop for you? Or when the days don't care what you've got to do? When the weight's too tough to lift up, what do you? Don't let them choose for you, that's on you.

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