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Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 28, 2017 2:28 am
by Jasoco
Out of boredom and inability to focus on one project when I hit a wall, I like to experiment with other game types while keeping them inside their own state within the current project. It makes it easier to just switch between them when I get an idea for the main project while letting me be creative and not have to concentrate on setting up multiple environments for each small project.

My current screw around project is a return to my FPS engine. Finally! Rebuilt it from the almost ground up (While borrowing the raycasting code and stuff from the original project I wrote in 2013 when I was still learning the ropes.) to be more modern with my current coding styles.

It's not perfect yet. No doors or entities or scenery. But the walls work and the low resolution works with the ability to scale up if you want. I show it off in this silly short video here:



Maybe something will come of it. Or not. Who knows. I mean only the other day I was back to working on my mall simulator and gave up again.

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 28, 2017 12:57 pm
by IndieKid
This video demonstrates several different things among with GUI for controlling RGB-LED. The GUI itself was made with love. Pardon me for my laziness: didn't add English subtitles.



This is the question I asked a little while ago. viewtopic.php?t=83485

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Mar 28, 2017 3:29 pm
by Ulydev
IndieKid wrote: Tue Mar 28, 2017 12:57 pm-snip-
Looks cool! and damn that music is trippy

Re: What's everyone working on? (tigsource inspired)

Posted: Sun Apr 02, 2017 6:26 pm
by Whatthefuck
and another one of them devblog/progress type videos if anyone is interested:

https://www.youtube.com/watch?v=UoDDxV7-MlE

in the vid I talk about a new feature (bookshelves) and overall improvements to motivational speeches, the review system, platform userbase migration and other minor stuff

there isn't much gameplay there, but please let me know what you think of it, and give any feedback you have

p.s. the visual and audio assets are all placeholders, I'm using whatever I can do make progress on the gameplay, so that I have most of it in place before hiring an artist :)

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Apr 03, 2017 9:50 pm
by D0NM
Stifu's made new characters and animations. The developement of Zabuyaki is going fine (I wish it was more fast :3 ).

Some character's moves are inspired by one musical group GRIBI.

Re: What's everyone working on? (tigsource inspired)

Posted: Fri Apr 07, 2017 6:40 am
by raidho36
Bringing back my old abandoned project - the 4d snake game!

Scroll wheel rotates the view across W axis, Q and E dedicated for moving exactly along it.

Navigating in 4d is not easy by any stretch of imagination. And that's just you flying around a hypercube, not even doing going someplace.

Re: What's everyone working on? (tigsource inspired)

Posted: Mon Apr 17, 2017 5:58 am
by Marcus Aseth
My first noob attempt at gravity, also a complete waste of your time xD
TheAmazingCubeOfJumpingProjection.love
(6.71 KiB) Downloaded 413 times
Goal of the game: jump so fast out of the screen you're never coming back

Re: What's everyone working on? (tigsource inspired)

Posted: Tue Apr 18, 2017 11:11 am
by Atavismus
Hi all!

I'm new to Lua and Löve (but not to gamedev).
I'm playing with it since few days and I... well, love it (sorry, bad word game not intended)!
Not sure where I go (just learning and prototyping), but I have a lot of fun.
It's a kind of turn-based survival rogue-like...

Image

(If you wonder, I reuse some gfx from my first commercial game: Dustbowl)

Cya and take care all ;)

Re: What's everyone working on? (tigsource inspired)

Posted: Tue May 30, 2017 6:03 pm
by jjmafiae
progress.png
progress.png (111.27 KiB) Viewed 9895 times
progress2.png
progress2.png (320.37 KiB) Viewed 9895 times

Re: What's everyone working on? (tigsource inspired)

Posted: Thu Jun 08, 2017 1:23 pm
by Whatthefuck
hey guys, haven't posted here in a while, just made a somewhat lengthy progress update video on that game dev sim game I'm making:



in there I explain the new game expos feature, the work-in-progess story mode and show various general improvements

give it a watch if you have 6 mins to spare, I'd appreciate the feedback

as usual, keep in mind that the sprites are placeholders and the UI is 100% not final, I'm going to hire an artist once I'm done with most things code-wise