LÖVE 0.7.0 Game Slave released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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TechnoCat
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Re: LÖVE 0.7.0 Game Slave released

Post by TechnoCat »

com_1 wrote:Downloaded and Installed - "love-0.7.0-win-x86"
Try to run but fails. (pops up an error)

I'm the only one, or at someone too so the same problem ?
What error? And what version of Windows are you on?
Also, if you feel the error can't be resolved, grab the windows zip file.
Last edited by TechnoCat on Mon Dec 06, 2010 6:01 pm, edited 1 time in total.
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bmelts
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Re: LÖVE 0.7.0 Game Slave released

Post by bmelts »

pygy: alright, try redownloading once more, then. This ought to actually fix it (it's rough trying to squash bugs I can't reproduce on my own computer...).
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Chief
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Re: LÖVE 0.7.0 Game Slave released

Post by Chief »

Works like a charm on Windows 7 64-bit, just saying! Pure awesomeness :crazy:

I downloaded the zip file and replaced my old Love folder.
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pygy
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Re: LÖVE 0.7.0 Game Slave released

Post by pygy »

Nope, it's still not working.

I'll try to build it by myself. Is there anything special I need to know?
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thelinx
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Re: LÖVE 0.7.0 Game Slave released

Post by thelinx »

You'll need this
gxjones
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Re: LÖVE 0.7.0 Game Slave released

Post by gxjones »

The problem w/ the os x build has something to do with the build of freetype library using @rpath instead of @executable_path in it's dynamic loader stuff. You can reproduce the problem by removing the FreeType.framework from your /Library/Frameworks dir. The current build appears to look in Love.app/../Frameworks for FreeType but that's not the right place. You can actually run love from Love.app/Contents/MacOS and it'll work.

Hope this helps.
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ZenX2
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Re: LÖVE 0.7.0 Game Slave released

Post by ZenX2 »

This is awesome!





* licks laptop screen *
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bmelts
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Re: LÖVE 0.7.0 Game Slave released

Post by bmelts »

gxjones: trying that, I got old versions of the 0.7.0 release to crash, but the current .zip on bitbucket worked fine for me. Thus, I'm still at a loss as to what pygy's issue is now.
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pygy
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Re: LÖVE 0.7.0 Game Slave released

Post by pygy »

The latest one actually works (without any framework in /Library), I guess I had a previous build cached somewhere.

Meanwhile, I had built it from source, and it was working fine as long as the Typekit framework was in /Library, but not otherwise (launched from the GUI or from the command line).
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gxjones
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Re: LÖVE 0.7.0 Game Slave released

Post by gxjones »

anjo & pygy: yea went back and redownloaded and it's working now w/o any frameworks in /Library. Must've been cached...
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