Android LÖVE port

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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kalle2990
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Re: Android LÖVE port

Post by kalle2990 » Thu Mar 17, 2011 6:33 am

An android phone shouldn't have to be rooted just to run LÖVE, I rooted mine just because a software update broke it and I had to flash another ROM :?

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crow
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Re: Android LÖVE port

Post by crow » Thu Mar 17, 2011 9:00 am

kalle2990 wrote:An android phone shouldn't have to be rooted just to run LÖVE, I rooted mine just because a software update broke it and I had to flash another ROM :?
I do agree with this love does not need access to root level files so this should also be made so for the Android if its a rooted app I don't think I would use it as as there is only like 2 or 3 apps I see that really do need root the rest are just programmed wrong.
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Jasoco
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Re: Android LÖVE port

Post by Jasoco » Sun Mar 20, 2011 11:37 pm

Yeah. Please. I'm not going to screw around with rooting my phone just to try Löve. I have an LG Optimus V. It's the Virgin Mobile version which means it's prepaid and is not a high resolution screen. It only has the lower standard resolution. (320x480 instead of 640x960) But it does have a relatively fast GPU compared to some older Android devices. So I'd hope with the lower resolution, I might actually get higher framerate.

I'd much rather be able to go to a webpage, click a link and download a package with Löve in it and install it that way. (Or just be able to plug it into my computer and copy it there) Either way, no root please. Can Android phones run apps that aren't from the Marketplace without being hacked?

The only root apps I'd want to use are screenshot creators but only because A) they require root, B) the damn OS didn't have it built-in out of the box even though iOS had it since version 1.0 and C) I'd only use it once or twice anyway to show off my uncustomized home screen of which I only have one because I only use it for browsing and FaceBook and occasionally Twitter but keep other apps on my screen to fill in the holes and the top half of the screen is two widgets with weather and news.

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crow
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Re: Android LÖVE port

Post by crow » Sun Mar 20, 2011 11:47 pm

320x480 is default for most games and apps from what I have read when making apps for android and if your phone is contact aka prepay not pay as you go and its less then a year old rooting it will vold the phone and they wont fix it if it brakes, and yes rooting then reinstalling a rom can leave a trace as most roms are not written to be locked down to the phone like the standard rom, and since android updates it self from the hand set they don't release recover roms as offen so, so going to XDA and installing one of there roms wont hide or mask it.

I have the HTC wildfire, HTC Desire and I have the HD2 what right this sad second is on windows phone 7 but thats going to have android nand build reinstalled back to it.

So yes none rooted version would be great and following googles rules should be possible as the only major diff is that one requests its rights one takes its rights and a none rooted phone wont let the app take its righs

And it be nice to get it to work on the wildfire as this is a low spec unit if you get it to work on one of them then it should run great on a unit with a dedicated GPU.
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I am dyslexic so if any of my replys confusing please just ask me to reword it as this will make things a lot easier for all parties lol.

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nevon
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Re: Android LÖVE port

Post by nevon » Mon Mar 21, 2011 5:54 am

Jasoco wrote:Can Android phones run apps that aren't from the Marketplace without being hacked?
Yes. You can simply download an .apk file and run that. You do have to flip a switch in the settings to be able to install untrusted software, but that's all.

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Ensayia
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Re: Android LÖVE port

Post by Ensayia » Tue Mar 22, 2011 4:40 am

My question is, would a Lua implementation through Java be fast enough to make anything worthwhile in LOVE? How much speed would LOVE lose by implementing a C based interpreted language through yet another interpreted language?

I don't understand a lot about low-level programming, so I could be way off base here.

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sharpobject
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Re: Android LÖVE port

Post by sharpobject » Tue Mar 22, 2011 5:02 am

Ensayia wrote:My question is, would a Lua implementation through Java be fast enough to make anything worthwhile in LOVE? How much speed would LOVE lose by implementing a C based interpreted language through yet another interpreted language?

I don't understand a lot about low-level programming, so I could be way off base here.
Java runs at near-native speeds due to JIT. It wouldn't be significantly slower than using the C interpreter.

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Re: Android LÖVE port

Post by ManOwl » Mon Apr 18, 2011 4:48 pm

I really, really, want this. I agree with the other posts a rewrite is a bad idea. Dependencies can probably be ported over with the NDK.

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