Steam?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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trookat
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Re: Steam?

Post by trookat » Thu Sep 01, 2011 7:08 am

T-Bone wrote:Is it a must to use Steamworks? Not that I really care :neko:
No , there is plenty of games distributed by steam that do not use steamworks at all

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tentus
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Re: Steam?

Post by tentus » Thu Sep 01, 2011 1:39 pm

trookat wrote:
T-Bone wrote:Is it a must to use Steamworks? Not that I really care :neko:
No , there is plenty of games distributed by steam that do not use steamworks at all
Just out of curiosity, do you have any examples? I own a couple hundred games on Steam, so there's a good chance I have one.
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felix24
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Re: Steam?

Post by felix24 » Thu Sep 01, 2011 4:50 pm

i'm pretty sure Gatling Gears doesn't use steamworks.

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trookat
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Re: Steam?

Post by trookat » Wed Sep 07, 2011 1:08 pm

tentus wrote:
trookat wrote:
T-Bone wrote:Is it a must to use Steamworks? Not that I really care :neko:
No , there is plenty of games distributed by steam that do not use steamworks at all
Just out of curiosity, do you have any examples? I own a couple hundred games on Steam, so there's a good chance I have one.
Just a quick look at my list, these use steam for distribution but don't use steam works ( to my knowlage )

Batman: Arkham Asylum
Back to the Future:Ep1
Blur
Breath of Death VII
Burnout Paradise: The Ultimate Box
Commander Keen Complete Pack
Conflict: Denied Ops
Crysis
Cthulhu Saves the world
F.E.A.R
Fallout 3
Far Cry
Flatout
Flora's Fruit Farm
Gish

There's many more but I can't be arsed checking them all

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Restart
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Re: Steam?

Post by Restart » Tue Sep 11, 2012 9:25 pm

http://opensteamworks.org/ - in this i found probably all header file's of SteamWorks
(which found here - https://partner.steamgames.com/documentation/api)
Maybe somebody can put it in LOVE engine and add Lua functions?

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qaisjp
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Re: Steam?

Post by qaisjp » Sat Sep 15, 2012 4:59 pm

Steamworks is on a non-disclosure agreement and adding it into Love would add severe legal problems, you can't even distribute a .dll for working it with Steamworks for one reason - they don't even let you know it if you aren't already signed up.
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Re: Steam?

Post by BukkitmanMC » Sun May 07, 2017 3:54 am

Wasn't Move or Die made with LOVE?

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Stifu
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Re: Steam?

Post by Stifu » Sun May 07, 2017 7:03 am

BukkitmanMC wrote:
Sun May 07, 2017 3:54 am
Wasn't Move or Die made with LOVE?
Yes, but you just digged up a 5-year old thread.
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Re: Steam?

Post by jjmafiae » Fri May 12, 2017 5:19 pm

It is possible to use steamworks with Löve, but you'd have to modify the engine to support it. Which would require a bit of effort. I know that there is one game with steamworks support that is written in Löve (Luminosity by Windmill Games), but since steamworks requires NDA you can't distribute the modified engine.

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slime
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Re: Steam?

Post by slime » Fri May 12, 2017 10:15 pm

You don't need to modify LÖVE's source to use Steamworks - you can require() a dll with Lua bindings or use LuaJIT's FFI.

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