Most frustrating moment?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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raidho36
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Re: Most frustrating moment?

Post by raidho36 » Fri Jun 21, 2013 8:32 am

1337 speak.

scutheotaku
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Re: Most frustrating moment?

Post by scutheotaku » Fri Jun 21, 2013 8:37 am

raidho36 wrote:1337 speak.
I get that...the " :huh: " was to your mocking.

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slime
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Re: Most frustrating moment?

Post by slime » Fri Jun 21, 2013 8:47 am

raidho36 wrote:And you forgot the "h" in your domain name. Hahaha, fail!

Oh wait. Was it "i ate ie"?
<span class="hate">
No, it wasn't. Hahaha, you fail!
Can you chill out with the attitude please? Thanks.

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raidho36
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Re: Most frustrating moment?

Post by raidho36 » Fri Jun 21, 2013 9:05 am

Okay. Sorry about that. Just kinda wanted to make fun of how he was so frustrated of IE that failed to name his website right.

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kikito
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Re: Most frustrating moment?

Post by kikito » Fri Jun 21, 2013 10:43 am

I'm not an English native speaker and my knowledge of 133t5p34k is rudimentary at best. I thought 133ts never cared to use the letter "h", since it's mute.

Anyway, my domain name is a mixture of 133t5p34k and "can I has cheezburgerz", so I can m4ik rulz az I go. :3 :3 :3
When I write def I mean function.

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raidho36
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Re: Most frustrating moment?

Post by raidho36 » Fri Jun 21, 2013 11:59 am

Yeah I got it pretty much, but "hate" is normally 1337-spelled as "h8", not just "8".

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veethree
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Re: Most frustrating moment?

Post by veethree » Tue Aug 13, 2013 12:28 am

I just had a quite fucking frustrating moment, And thought bump this thread and share it cause why not. (perhaps you can get a laugh out of my pain)

So i'm setting up a little platformer engine, And i was working on the collision. I was basically just adapting a collision method i figured out in another project to this one, The tile system is quite different so it took a bunch of tweaks. Anyway, I was getting an awesome bug so that everytime the player collided with the left side of a tile he'd get warped 2 blocks to the left.

After literally an hour of troubleshooting, and trying just about everything, I realized i'd forgotten to rename a god damn variable. My palm and my forehead collided with such force i think i gave my self brain damage.

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IAsep-TrixI
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Re: Most frustrating moment?

Post by IAsep-TrixI » Tue Aug 13, 2013 4:58 am

frustrating moment #1:
When I was a beginner I always thought the programming command for love.graphics.getWidth() was love.graphics.getWidth(player.pic) yet I learned about 1 week later it was supposed to be player.pic:getWidth() I kept getting nill values in my game for a whole week till I learned about this xD

frustrating moment #2:
Another frustrating moment was when I found out that I can never have a dev group because none of my friends knew how to code nor had the ability to understand code even with tutorials....but atleast my best friend has a sense of taste for art :D
An agent of the free

check out the game I'm doing with Jkash!

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DaedalusYoung
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Re: Most frustrating moment?

Post by DaedalusYoung » Tue Aug 13, 2013 8:39 am

I recently came across this frustrating moment.

What's wrong with this code:

Code: Select all

if not Source:isPaused and not Source:isStopped then
  -- Source is playing
end
Yeah, took me a while to find that, and I was also very puzzled why it did work when I tried it in my debug loop.

Another one, I couldn't figure out why this gave me an error:

Code: Select all

function love.load()
  button = { label = "label", action = "action" }
end

function love.mousepressed(x, y, button)
  if button.label == 'label' then
    -- activate(button.action)
  end
end

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baconhawka7x
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Re: Most frustrating moment?

Post by baconhawka7x » Tue Aug 13, 2013 6:21 pm

Most frustrating moment was probably spending like two days to figure out how to use the filesystem for a terrible game.


Or just whenever I try to make a tile-based platformer and I need to prevent the player from overlapping with the tiles. Everytime it get's harder.

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