LÖVE-Jam 1 [VOTING]

General discussion about LÖVE, Lua, game development, puns, and unicorns.

Vote for the Best Game!

Legend of Bartbes
5
18%
Lovely Space Program
2
7%
SpaceHeist
3
11%
Dimensionaut
14
50%
AsterVoid
4
14%
 
Total votes: 28

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Jeeper
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Posts: 541
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Re: LÖVE-Jam 1

Post by Jeeper » Sun Sep 08, 2013 9:57 pm

With 7mins left of development time, I think ill call it.


I present: SpaceHeist. You have stolen some valuable space currency and therefore the entire space police is after you. Shoot them down and survive as long as possible. But beware, the spawnrate goes down and you will eventually be overrun. You can not win, only live a little bit longer... CRIME DOES NOT PAY!

Controlls:

WASD - move
Left Mouse - Shoot
SPACE - Stealth

M - Mute Music
N - Mute SFX


PowerUps:
Green = + 1 HP
Blue with red "/" = 10% attack speed.


Download :
http://www.sendspace.com/file/5bxznj
or
http://www.speedyshare.com/rAWfz/SpaceHeist.love

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Qcode
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Re: LÖVE-Jam 1

Post by Qcode » Mon Sep 09, 2013 12:41 am

Dimensionaut
A game about moving through time and layered-space.
Type: Puzzle-Platformer
Download:
Dimensionaut.love
Download, you know you want to.
(4.62 MiB) Downloaded 104 times
Real time taken: Somewhere between 23-26 hours.
Controls:
Arrow keys- Move around
Z-Jump
A-Go back a layer
S-Move forward a layer
X-Flip switch.

Few screenies:
Image
Image

Enjoy!
Credit: Me- Coding, level design, concepts.
TheSeek- Sounds, Graphics, concepts,
Idiot9.0 -Character Art
Mr.Q.Marx? -Main music loop.

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mickeyjm
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Re: LÖVE-Jam 1

Post by mickeyjm » Mon Sep 09, 2013 6:10 pm

Here's my entry:

AsterVoid

You control the bottom left planet and must fire gravity beams at the asteroids towards other planets. You win by being the last planet alive.
(Your satellite fires the beams)

Type: Action
Controls:
left/a = move your satellite anticlockwise
right/d = move your satellite clockwise
left click = hold to fire your beam at mouse position
esc = closes the game
r = restarts the game (on game over screen)
enter = starts the game (after selecting difficulty)
- = decreases screen size by 20
+ = increases screen size by 20
Time taken: 8-12 hours
Libraries used:
resolution.lua
vector.lua
(both my own invention, and I give you my permission to use them yourself if you, for whatever reason, wish to, same applies for the assets)

Screens:
Difficulty select (title screen)
diffscreen.png
diffscreen.png (171.42 KiB) Viewed 1699 times
In game
gamescreen.png
gamescreen.png (206.5 KiB) Viewed 1699 times
Woops, i got distracted pressing print screen and shot randomly into space

Fun fact: All images are a combination of warped textures using a paint.net extension "Shape3D". Except for the background, which is just the cloud renderer set to blue
Attachments
Astervoid.love
(556.44 KiB) Downloaded 66 times
Your screen is very zoomed in...

jjmafiae
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Re: LÖVE-Jam 1

Post by jjmafiae » Mon Sep 09, 2013 6:50 pm

here is something to celebrate the löve jam

another original parade.

http://geggames.com/spaceparade.love
My Itch.io Games (Not up to date)
My Website

jjmafiae
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Posts: 1333
Joined: Tue Jul 24, 2012 8:22 am

Re: LÖVE-Jam 1

Post by jjmafiae » Mon Sep 09, 2013 6:50 pm

jjmafiae wrote:here is something to celebrate the löve jam

another original parade.

http://geggames.com/spaceparade.love
(done kill me or hate me, please)
My Itch.io Games (Not up to date)
My Website

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raidho36
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Re: LÖVE-Jam 1

Post by raidho36 » Tue Sep 10, 2013 6:37 am

Sorry, I'm gonna cancel my participation. Sunday's emergency hard physical works 'till late night killed all the enthusiasm.

The entry planned would be hilarious though, a remake of "Watch Out Behind You, Hunter" game. I've even gathered all the sounds required and created a level generator, but the project stalled and I won't make it in time.

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Jeeper
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Joined: Tue Mar 12, 2013 7:11 pm

Re: LÖVE-Jam 1

Post by Jeeper » Wed Sep 11, 2013 12:20 am

Is posting over? I must say it is a disappointing number who participated :/...

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DaedalusYoung
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Re: LÖVE-Jam 1

Post by DaedalusYoung » Wed Sep 11, 2013 1:10 am

I wanted to, but didn't have much time that weekend, not really a good idea for the theme and not too confident yet I could put something together in such a short time.

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Davidobot
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Location: Game-Dev. Land
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Re: LÖVE-Jam 1

Post by Davidobot » Wed Sep 11, 2013 5:17 am

That's it guys. Submitting is over! I will be putting up poll to vote for the best game.
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

Germanunkol
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Re: LÖVE-Jam 1

Post by Germanunkol » Wed Sep 11, 2013 10:44 am

Jeeper wrote:Is posting over? I must say it is a disappointing number who participated :/...
Hm... I don't know. For the first Love Jam in a long time, I think so many very playable games are quite nice. I remember competitions on other forums with less entries, even though they had large prices.
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de

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