Re: Cthulhu Project : Let's Make Unmaintainable Code
Posted: Sat Jan 18, 2014 12:46 pm
sure
So maybe something with gameplay and with some good artwork and it could use a little of the physics module ?Initial content is crucial
I didn't plan this aspect thoroughly, I just threw a minimal program out, it was only in the last hour did I decide to even post something more than have a black screen. I really failed to take into account the needs of the games that might evolve, I cranked out two basic sprites just before opening the experiment.
The initial ghost sprite turned out to be quite amenable to wrapping gameplay around. I think in many ways this single thing is the reason why the C++ was as popular as it turned out to be.
Unfortunately, for the HTML Frankenstein's head was, I feel, a barrier to gameplay. Not only did it lack animation, it wasn't even a complete sprite. I tried adding more sprites into the mix after the fact, but by then the program had already started to evolve and due to the rules it wasn't really possible to undo this direction. Had the initial art been better, maybe a game would have emerged sooner - which may have lent some coherency to the earlier changes.
Indeed, some fluffy stuff with vivid colors.bekey wrote:on that note I feel like LÖVE's Cthulhu project should be more similar to it's demos, webpage, etc etc. In other words, not pixel art. Anyone else up for the job?