LÖVE 0.9.2 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Nixola
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Re: LÖVE 0.9.2 Released

Post by Nixola »

If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
cyanisaac
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Re: LÖVE 0.9.2 Released

Post by cyanisaac »

Nixola wrote:If you wish, you can run 0.9.2 on the RPI already! This branch adds GLES support and I am running it on my own pi (even though it has an issue I don't yet understand), and you can also build LÖVE 0.10.0 in its current development state.
(EDIT: you'll need libgles2-mesa-dev for 0.9.2 and gcc-4.8 for 0.10.0)
Hmm, that's neato. I will look into that!
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slime
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Re: LÖVE 0.9.2 Released

Post by slime »

Nixola wrote:you'll need [..] gcc-4.8 for 0.10.0
Does it fail to compile if GCC 4.7 is used? I've been trying to have 4.7 as a minimum requirement for compiling LÖVE 0.10.0 using GCC.
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bartbes
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Re: LÖVE 0.9.2 Released

Post by bartbes »

I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.
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Nixola
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Re: LÖVE 0.9.2 Released

Post by Nixola »

bartbes wrote:I'm fairly sure raspbian only has gcc-4.6 and gcc-4.8 in the repos, not 4.7.
I'm not sure if the repos have 4.7, but I'm sure they have 4.6 and 4.8 and I also guess 4.8 would be better than 4.7 anyway, so that's why I suggested it.
Little sidenote: I couldn't get raspbian to automatically "set" the gcc and g++ commands to use gcc-4.8 and g++-4.8, I had to create a symlink in /usr/bin myself after installing gcc-4.8 and g++-4.8 and removing the 4.6 versions.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Daniel_Cortez
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Re: LÖVE 0.9.2 Released

Post by Daniel_Cortez »

https://bitbucket.org/rude/love/src/3d6 ... hanges.txt
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
Does that mean that the support for old graphics cards will be dropped?
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Davidobot
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Re: LÖVE 0.9.2 Released

Post by Davidobot »

Daniel_Cortez wrote:https://bitbucket.org/rude/love/src/3d6 ... hanges.txt
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constant (the features always have guaranteed support now.)
Does that mean that the support for old graphics cards will be dropped?
No, as far as I can tell, they will now be supported by all systems?
the features always have guaranteed support now
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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slime
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Re: LÖVE 0.9.2 Released

Post by slime »

LÖVE 0.10.0 will only run on systems that support either OpenGL 2.1 or OpenGL ES 2. Fortunately that includes almost every system out there – there are even ways to use OpenGL ES 2 on Windows systems that don't have proper driver support for OpenGL 2.1.
gingerbeardman
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Re: LÖVE 0.9.2 Released

Post by gingerbeardman »

Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.
Those is no longer true as of Xcode 7.

The Developer Program gets you extra benefits, but building to your own device is now free for all.
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Rucikir
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Re: LÖVE 0.9.2 Released

Post by Rucikir »

Could you update the Ubuntu PPA, as Ubuntu's new version 15.10, Wily Werewolf has just been published ?
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