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Re: LÖVE 0.9.2 Released

Posted: Fri Feb 20, 2015 12:44 pm
by AlexCalv
rmcode wrote:What OS are you using?
Windows 7

Re: LÖVE 0.9.2 Released

Posted: Fri Feb 20, 2015 7:14 pm
by parallax7d
This update blows my mind :o in 1,000 ways, thank you so much! I'm getting a nice 4% fps performance increase on a basic demo just FYI, which is great.

Keep up the --AMAZING-- work guys! (and gals?)

Re: LÖVE 0.9.2 Released

Posted: Sun Feb 22, 2015 6:08 pm
by SuperZazu
Thank you very much. LOVE is becoming an awesome framework, and it keeps getting better (and fast!). :love: :neko:

Re: LÖVE 0.9.2 Released

Posted: Fri Mar 27, 2015 6:30 am
by ahv
This new joystick thing inspired me to recommission my old xbox 360 controller.
I put together this little program to study the new module:

Image

Currently I'm learning how to handle stick input the right way...
has someone perhaps recently worked on that?

EDIT: Ok, so I figured it out I think, made a post for joystick stuff here.

Re: LÖVE 0.9.2 Released

Posted: Sat May 09, 2015 8:47 pm
by timmeh42
I'm a bit late to the party, but on the topic of message boxes I've found another potential bug (Windows 7):

The love.window.showMessageBox seems to cut off the last character in a string in the 'message' field. However, when using a 1 or 0 integer variable in the 'message' field, it shows that single digit fine.

It seems in demetris135's post that this doesn't happen when the box contains buttons? (also on Windows 7, unless this is somehow specific to me)


I also tested the box staying on top functionality, and it doesn't appear to work for me either.

Re: LÖVE 0.9.2 Released

Posted: Sun May 10, 2015 12:01 am
by slime
timmeh42 wrote:I'm a bit late to the party, but on the topic of message boxes I've found another potential bug (Windows 7):

The love.window.showMessageBox seems to cut off the last character in a string in the 'message' field.
It's a known issue: https://bugzilla.libsdl.org/show_bug.cgi?id=2425
It's not fixed in SDL yet, though.

Re: LÖVE 0.9.2 Released

Posted: Sun May 10, 2015 12:25 pm
by bobbyjones
Can love pad the string?

Re: LÖVE 0.9.2 Released

Posted: Sun May 10, 2015 1:51 pm
by zorg
bobbyjones wrote:Can love pad the string?
It wouldn't really be a good idea, since then the löve source would have a temporary fix for it that they need to remember to remove once SDL fixes it;

I'd suggest a simpler solution on the lua side instead:

Code: Select all

local oldShowMessageBox = love.window.showMessageBox
function love.window.showMessageBox(title, message, type, attachtowindow)
return oldShowMessageBox(title, string.format('%s_',message), type, attachtowindow) -- adds one underscore to the message
end

Re: LÖVE 0.9.2 Released

Posted: Sun May 10, 2015 5:25 pm
by slime
bobbyjones wrote:Can love pad the string?
Yes, but as zorg says it's probably not a good idea. It should hopefully be fixed in SDL before the next LÖVE version comes out, anyway.

Re: LÖVE 0.9.2 Released

Posted: Sun May 10, 2015 6:06 pm
by davisdude
Any projected release date for 0.10.0, or is that still a forbidden topic?