Obligatory Ludum Dare 32 thread

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
zwzsg
Prole
Posts: 14
Joined: Thu Jul 19, 2012 9:44 pm

Re: Obligatory Ludum Dare 32 thread

Post by zwzsg » Mon Apr 20, 2015 6:00 am

My entry:

http://ludumdare.com/compo/ludum-dare-3 ... &uid=36700


And here's what it looks like:
Image

Yes, the unconventional weapon is merely some attractor, that you must use to deflect the enemy shots back toward them. I know, it's lame and unoriginal, there must be hundred of submissions based on the same idea.

So, as the compo ended, I switched to a new mechanic, where the unusual weapon are instead the enemies themselves! I know, it's even less original, I already saw other submissions with that gimmick, and I haven't yet started looking. So you catch enemies with chopsticks (I hope this count as unconventional weapon?) and then, presumably by stirring their entrails with said chopsticks, you force them to use their special ability at your will.

Image

As you can see, the goal is the same, it's just more convoluted.
Attachments
Archatrep v09.2.love
The .love file, for Linux, OS/X, and those who already have Löve 0.9.2 . This is the post compo version, + fixed A key double use and removed console & log that would crash on death on OS/X.
(988.16 KiB) Downloaded 175 times

User avatar
SiENcE
Party member
Posts: 785
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by SiENcE » Mon Apr 20, 2015 12:12 pm

@master both : played, rated and awesome entry!

Here is my entry:

Decipher Quest : http://ludumdare.com/compo/ludum-dare-3 ... &uid=10298

Image Image Image

As you can see, i revamp all graphics just 6 hours before end of the compo. Stress is no word ;-).

User avatar
master both
Party member
Posts: 260
Joined: Tue Nov 08, 2011 12:39 am
Location: Chile

Re: Obligatory Ludum Dare 32 thread

Post by master both » Mon Apr 20, 2015 9:37 pm

SiENcE wrote:@master both : played, rated and awesome entry!
Thanks! Your game is awesome too, I spend a lot of time playing it.
Here is my entry: http://ludumdare.com/compo/ludum-dare-3 ... &uid=18586

I hope you like it!

User avatar
s-ol
Party member
Posts: 1077
Joined: Mon Sep 15, 2014 7:41 pm
Location: Cologne, Germany
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by s-ol » Mon Apr 20, 2015 11:28 pm

Alright, we're done too!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=28620
Image


72h and two main member allow for a lot of time to be wasted :P
but we still are content with what we did, game is basically playable, it mainly lacks content (levels).

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by josefnpat » Tue Apr 21, 2015 2:51 am

Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

User avatar
VividReality
Prole
Posts: 23
Joined: Wed Nov 14, 2012 8:37 pm

Re: Obligatory Ludum Dare 32 thread

Post by VividReality » Tue Apr 21, 2015 4:16 am

Hey!

My fiancée and I worked on a game with our audio guy and support by Josefnpat, So basically a team of 3.5 on the jam! We're very excited to show you guys our game :D. Would you all be so kind to vote? I'll vote back!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=16139

Image
Image

User avatar
adnzzzzZ
Party member
Posts: 305
Joined: Sun Dec 26, 2010 11:04 pm
Location: Porto Alegre, Brazil

Re: Obligatory Ludum Dare 32 thread

Post by adnzzzzZ » Tue Apr 21, 2015 10:29 am


User avatar
SiENcE
Party member
Posts: 785
Joined: Thu Jul 24, 2008 2:25 pm
Location: Berlin/Germany
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by SiENcE » Tue Apr 21, 2015 11:59 am

Overall, very nice LÖVE entries!
Has someone time to write a loveblog post about these games?


I wrote a post mortem about my ld32 game: http://ludumdare.com/compo/2015/04/21/p ... t-ciphers/


Anyone else wrote one :) ?
Last edited by SiENcE on Wed Apr 22, 2015 4:48 pm, edited 1 time in total.

User avatar
Karai17
Party member
Posts: 898
Joined: Sun Sep 02, 2012 10:46 pm

Re: Obligatory Ludum Dare 32 thread

Post by Karai17 » Tue Apr 21, 2015 10:04 pm

Image

I made a Jam game with shakesoda called "Not My Panties!". It's a very basic Visual Novel with a turn-based battle system. Please have a look and let me know what you think in the comments, and please read the description before playing!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46460

http://landonmanning.com/2015/04/21/my- ... udum-dare/
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

User avatar
SimonLarsen
Party member
Posts: 100
Joined: Thu Mar 31, 2011 4:47 pm
Location: Denmark
Contact:

Re: Obligatory Ludum Dare 32 thread

Post by SimonLarsen » Wed Apr 22, 2015 12:43 pm

Really nice LÖVE entries this time around! Lukas and I also participated once again.

N.O.D.E.

N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs!

http://ludumdare.com/compo/ludum-dare-3 ... w&uid=1980

Image
Last edited by SimonLarsen on Wed Apr 22, 2015 8:28 pm, edited 1 time in total.

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests