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Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 6:00 am
by zwzsg
My entry:

http://ludumdare.com/compo/ludum-dare-3 ... &uid=36700


And here's what it looks like:
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Yes, the unconventional weapon is merely some attractor, that you must use to deflect the enemy shots back toward them. I know, it's lame and unoriginal, there must be hundred of submissions based on the same idea.

So, as the compo ended, I switched to a new mechanic, where the unusual weapon are instead the enemies themselves! I know, it's even less original, I already saw other submissions with that gimmick, and I haven't yet started looking. So you catch enemies with chopsticks (I hope this count as unconventional weapon?) and then, presumably by stirring their entrails with said chopsticks, you force them to use their special ability at your will.

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As you can see, the goal is the same, it's just more convoluted.

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 12:12 pm
by SiENcE
@master both : played, rated and awesome entry!

Here is my entry:

Decipher Quest : http://ludumdare.com/compo/ludum-dare-3 ... &uid=10298

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As you can see, i revamp all graphics just 6 hours before end of the compo. Stress is no word ;-).

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 9:37 pm
by master both
SiENcE wrote:@master both : played, rated and awesome entry!
Thanks! Your game is awesome too, I spend a lot of time playing it.
Here is my entry: http://ludumdare.com/compo/ludum-dare-3 ... &uid=18586

I hope you like it!

Re: Obligatory Ludum Dare 32 thread

Posted: Mon Apr 20, 2015 11:28 pm
by s-ol
Alright, we're done too!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=28620
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72h and two main member allow for a lot of time to be wasted :P
but we still are content with what we did, game is basically playable, it mainly lacks content (levels).

Re: Obligatory Ludum Dare 32 thread

Posted: Tue Apr 21, 2015 2:51 am
by josefnpat

Re: Obligatory Ludum Dare 32 thread

Posted: Tue Apr 21, 2015 4:16 am
by VividReality
Hey!

My fiancée and I worked on a game with our audio guy and support by Josefnpat, So basically a team of 3.5 on the jam! We're very excited to show you guys our game :D. Would you all be so kind to vote? I'll vote back!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=16139

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Re: Obligatory Ludum Dare 32 thread

Posted: Tue Apr 21, 2015 10:29 am
by adnzzzzZ

Re: Obligatory Ludum Dare 32 thread

Posted: Tue Apr 21, 2015 11:59 am
by SiENcE
Overall, very nice LÖVE entries!
Has someone time to write a loveblog post about these games?


I wrote a post mortem about my ld32 game: http://ludumdare.com/compo/2015/04/21/p ... t-ciphers/


Anyone else wrote one :) ?

Re: Obligatory Ludum Dare 32 thread

Posted: Tue Apr 21, 2015 10:04 pm
by Karai17
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I made a Jam game with shakesoda called "Not My Panties!". It's a very basic Visual Novel with a turn-based battle system. Please have a look and let me know what you think in the comments, and please read the description before playing!

http://ludumdare.com/compo/ludum-dare-3 ... &uid=46460

http://landonmanning.com/2015/04/21/my- ... udum-dare/

Re: Obligatory Ludum Dare 32 thread

Posted: Wed Apr 22, 2015 12:43 pm
by SimonLarsen
Really nice LÖVE entries this time around! Lukas and I also participated once again.

N.O.D.E.

N.O.D.E. is a topdown shooter but with a twist! instead of shooting your enemies you use your kicks and your linking powers to overcome hordes of cyborgs!

http://ludumdare.com/compo/ludum-dare-3 ... w&uid=1980

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