Love2D with steamworks?

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teeter11
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Love2D with steamworks?

Post by teeter11 »

Is there any way to get Love2D to work with steamworks? I have looked around online and haven't seen much about this topic.
teeter11
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Re: Love2D with steamworks?

Post by teeter11 »

Sorry if this is the wrong forum
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portify
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Re: Love2D with steamworks?

Post by portify »

Generally, this is going to require building your own version of LÖVE with Steamworks support, unless you can get something working with the FFI.
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Fenrir
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Re: Love2D with steamworks?

Post by Fenrir »

Yep FFI seems to be a possible route, take a look at this:
https://github.com/CapsAdmin/goluwa/tre ... steamworks
teeter11
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Re: Love2D with steamworks?

Post by teeter11 »

Know that I think about it my game doesn't really need steamworks. I was thinking about adding micro-transactions but that seems like a dumb idea now cause I think I will keep my game free to play or maybe a single purchase. But it would be nice to know for future reference. So thank you guys.
jjmafiae
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Re: Love2D with steamworks?

Post by jjmafiae »

this is possible, Luminosity (a Löve game) did this BUT you will need to do some custom work on Löve's engine for this to be possible
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slime
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Re: Love2D with steamworks?

Post by slime »

There's no need to modify LÖVE – you could either create / use a binary Lua module that wraps the Steamworks API, or use LuaJIT's FFI to access the functions, as mentioned above.
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