LÖVE 0.10.0 released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: LÖVE 0.10.0 released

Post by slime » Tue Dec 22, 2015 5:31 pm

Davidobot wrote:I guess that works, but as me and probably Jasoco were hoping is that there would be a relatively fast and easy way to properly stretch images, like using the following shader: viewtopic.php?f=5&t=12483
This would consist of literally doing this to draw an image:

Code: Select all

love.graphics.draw(image, vertex1, vertex2, vertex3, vertex4)
I mean, having depth-buffering with OpenGL would be cool and all, but that's all that I really want.

Side note: you guys out-did yourself with the stencils!! You can totally use them as depth-buffers now!
If you want easier 3D, you should check out shakesoda's LÖVE3D library for 0.10.0: https://github.com/excessive/love3d
It adds native depth buffer and depth testing support, and extends LÖVE's APIs. Unlike most other 3D libraries for LÖVE it allows for the same type of hardware-accelerated 3D that other game engines use.

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pgimeno
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Re: LÖVE 0.10.0 released

Post by pgimeno » Tue Dec 22, 2015 5:42 pm

You surely want to embarrass Debian :P ;)

Thanks for the release! *\o/*

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Davidobot
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Re: LÖVE 0.10.0 released

Post by Davidobot » Tue Dec 22, 2015 6:17 pm

slime wrote: If you want easier 3D, you should check out shakesoda's LÖVE3D library for 0.10.0: https://github.com/excessive/love3d
It adds native depth buffer and depth testing support, and extends LÖVE's APIs. Unlike most other 3D libraries for LÖVE it allows for the same type of hardware-accelerated 3D that other game engines use.
I took notice of that library a long time ago. I just want an fast way to draw floors and ceilings for my raycaster :cry:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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master both
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Re: LÖVE 0.10.0 released

Post by master both » Tue Dec 22, 2015 6:48 pm

These are amazing news!! so many new features to try out!!

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Nixola
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Re: LÖVE 0.10.0 released

Post by Nixola » Tue Dec 22, 2015 7:05 pm

Yay! Official 0.10.0! Now I've got even more stuff to do!
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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master both
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Re: LÖVE 0.10.0 released

Post by master both » Tue Dec 22, 2015 8:06 pm

I already found a bug haha. but it's really minor.
When you resize the no game screen to something really small, you get this error:
Image

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zorg
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Re: LÖVE 0.10.0 released

Post by zorg » Tue Dec 22, 2015 8:20 pm

Congrats on releasing 0.10.0! Hyped to use the new stuff.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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SiENcE
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Re: LÖVE 0.10.0 released

Post by SiENcE » Tue Dec 22, 2015 9:26 pm

Thanks a lot to all people who has worked on Löve since the first version!!!

Love you guys! :awesome:


ps: can't await the worlds first löve congress.

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Karai17
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Re: LÖVE 0.10.0 released

Post by Karai17 » Tue Dec 22, 2015 9:29 pm

Oh. My. God.
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

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Rucikir
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Re: LÖVE 0.10.0 released

Post by Rucikir » Tue Dec 22, 2015 10:21 pm

Awesome ! Great work ! Amazing gift !
I'm going to eat super toasts until the end of the week.

Please add the game distribution docs,... LÖVE wiki for Android redirects to the Android wiki, which redirects to the LÖVE page... just sayin'
Lua script to distribute your LÖVE games. love-release.lua : Forum | Github
@Rucikir

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