New Icons

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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s-ol
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Re: New Icons

Post by s-ol » Tue Feb 16, 2016 4:23 pm

On my Linux that looked really weird, bunch of static noise / artifacts in a rectangle box around the Text. Not sure whether thats because of something you do wrong (like drawing canvas to itself), a love bug or a driver issue...

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end

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Nixola
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Re: New Icons

Post by Nixola » Tue Feb 16, 2016 4:28 pm

I'm getting the same thing, also on Linux.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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slime
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Re: New Icons

Post by slime » Tue Feb 16, 2016 4:58 pm

zorg wrote:[...]
A couple notes about the shaders:
  • GLSL has undefined behaviour when you call pow(x, y) with a negative x value.
  • Some of your shader codepaths don't specify a return value from effect(), but that's mandatory.

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zorg
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Re: New Icons

Post by zorg » Tue Feb 16, 2016 5:13 pm

Thanks for looking at it, slime!
slime wrote:GLSL has undefined behaviour when you call pow(x, y) with a negative x value.
That part was by either s0lll0s or vrld, but good to know.
slime wrote:Some of your shader codepaths don't specify a return value from effect(), but that's mandatory.
Yep, that was indeed an issue, thanks for spotting it.

After i fix the positioning issue BobbyJones mentioned, i'll attach the fixed version.

Edit: Soon(tm)! :3
Last edited by zorg on Tue Feb 16, 2016 7:39 pm, edited 1 time in total.
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Davidobot
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Re: New Icons

Post by Davidobot » Tue Feb 16, 2016 5:43 pm

zorg wrote:
vrld wrote:I took your code and added a shader that does smooth masking and adds a little shadow like in Davidobot's wallpaper. And there is a little heartbeat. "Made with LÖVE" text is still missing.
Worked on that, and while it works, i had a few issues.

The smallest is that my code isn't the cleanest; still, for that i do apologize. :3

The biggest was that i wanted to use the love logo text with an effect like it's being hand-written.
I got it to work, but despite me trying with two image editors, i couldn't make a decent gradient over the path of the shapes of the letters.
I think it looks amazing to be honest! :awesome:
My library:
LovelyMoon

Check out my current project:
Raycaster

Oh hey, I have a website now!

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Ranguna259
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Re: New Icons

Post by Ranguna259 » Tue Feb 16, 2016 7:43 pm

First of all, I just tested the love files and both splashscreens look amaizing.
zorg wrote:
ingsoc451 wrote:My guess is canvases, shaders or the shader might be unsupported by the platform
Question is, did vrld's version work for Ranguna or not; that used canvases and shaders as well, i just added a text object and two more shaders.
S0lll0s works but it slows down when the red and blue colors fill the screen.
Neither vrld or yours work, love crashes without showing an error message.
I have a Wiko Highway 4G with Android 4.4:
Resolution 1080 x 1920 pixels (~441 ppi pixel density)
Chipset Nvidia SL460N
CPU Quad-core 2.0 GHz (Tegra 4i, Quad Core 2.0GHz)
GPU ULP GeForce
Here are some ouputs from sytem info functions:

Code: Select all

clampzero: true
lighten: true
multicanvasformats: false
multicanvas: 1
canvasmsaa: 0
texturesize: 4096
pointsize: 256
OpenGL ES, OpenGL ES 2.0 17.01452, NVIDIA Corporation, NVIDIA Tegra
Here's the Android's error message:
Screenshot_2016-02-16-19-28-39.png
Screenshot_2016-02-16-19-28-39.png (1.52 MiB) Viewed 1300 times
That's portugues for "LÖVE crashed".
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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zorg
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Re: New Icons

Post by zorg » Tue Feb 16, 2016 9:10 pm

Okay, been talking to everyone who's currently handling this thing, and decision was (with my agreement) that i'll clone the repo others made PRs for already, will incorporate stuff incrementally, then do a PR myself; for the time being, please test this version on linux/osx/mobile to see whether it still has issues or not.
Muches Gracias.
Attachments
splash-zorg-v3.5.love
pre-PR version
(58.42 KiB) Downloaded 78 times
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

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Ranguna259
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Re: New Icons

Post by Ranguna259 » Tue Feb 16, 2016 9:20 pm

Love still crashes on my device :c
LoveDebug- A library that will help you debug your game with an on-screen fully interactive lua console, you can even do code hotswapping :D

Check out my twitter.

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Robin
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Re: New Icons

Post by Robin » Tue Feb 16, 2016 9:46 pm

S0lll0s wrote:On my Linux that looked really weird, bunch of static noise / artifacts in a rectangle box around the Text. Not sure whether thats because of something you do wrong (like drawing canvas to itself), a love bug or a driver issue...
Same, on Windows 10.
Help us help you: attach a .love.

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Nixola
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Re: New Icons

Post by Nixola » Tue Feb 16, 2016 10:07 pm

v3.5 works (and looks goood) on my PC now. It also works on my Nexus 6, while the first version had a 1-second freeze at the beginning.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics

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