Configuring Visual Studio with Babelua for LÖVE

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sandygk
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by sandygk » Sun Mar 12, 2017 4:56 am

I create a series of snippets to add support for autocompletion in VS, here is the link:

https://github.com/sandygk/VisualStudio-Love2d-Snippets

I hope you like it :)

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D0NM
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by D0NM » Sun Mar 12, 2017 9:02 am

thank u!!

did u know
you can install all the auto-complete plugins
and LOVE2d runner for VS
right from its Marketplace. Click and done.
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Follow @Zabuyaki.
Twitter @FaMeSoft / GP32 Free Platformer: SUPER PLUSHA
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:

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sandygk
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by sandygk » Sat Mar 18, 2017 6:14 am

@D0NM sorry, I don't understand what do you mean

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Sulunia
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by Sulunia » Sun Mar 19, 2017 10:53 pm

How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia

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SiENcE
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by SiENcE » Fri Mar 24, 2017 9:56 am

Sulunia wrote:
Sun Mar 19, 2017 10:53 pm
How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Do you started the game Debugging Mode?

It works for me out of the box. Just add the folder to the project and that it.

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Sulunia
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by Sulunia » Sat Mar 25, 2017 1:44 am

SiENcE wrote:
Fri Mar 24, 2017 9:56 am
Sulunia wrote:
Sun Mar 19, 2017 10:53 pm
How do I import existing files into a fresh project?
Doing it the usual way makes the debugger ignore breakpoints on these added files!
Do you started the game Debugging Mode?

It works for me out of the box. Just add the folder to the project and that it.
That does not work. Only files i create specifically with the Babelua inside VS2015 works. :P
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia

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SiENcE
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Re: Configuring Visual Studio with Babelua for LÖVE

Post by SiENcE » Sat Mar 25, 2017 10:03 pm

Strange!

Do you installed BabeLua with Admin rights? Also the first start after installation need to be done as Admin!

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