LÖVE Jam

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Sheepolution
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LÖVE Jam

Post by Sheepolution » Fri Feb 03, 2017 9:03 pm

Image

Hey folks, me and rxi (and josefnpat?) are hosting a LÖVE Jam!

Rules
  • Your game needs to be made with LÖVE
  • The game must be made during the jam — existing basecode and libraries can be used
  • You can work alone or as a team
  • The theme is Companion — use of the theme is optional but is provided as inspiration
Resources
  • Check out these *amazing* libraries and tools to speed up your game development!
  • There is the wiki and some *great* tutorials out there that teach you how to use LÖVE!
  • Join the *fabulous* forum and irc to discuss the jam and other LÖVE things!
  • Get a *cool* intro by using the community made LÖVE splashes!
Hopefully you will join us!

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josefnpat
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Re: LÖVE Jam

Post by josefnpat » Fri Feb 03, 2017 9:12 pm

Wooooo! Super excited! Doesn't matter what you make, just make something with love!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

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evgiz
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Re: LÖVE Jam

Post by evgiz » Fri Feb 03, 2017 10:38 pm

Sounds awesome! Will definitely join this if I can, hopefully we'll see tons of great LÖVE games!
Computer science student and part time game dev! Currently working on Depths of Limbo! :cool:

Check out the game website DepthsOfLimbo.com! :ultrahappy:
And my personal website with all my projects evgiz.net! :megagrin:

Rubix
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Re: LÖVE Jam

Post by Rubix » Fri Feb 03, 2017 10:39 pm

Ah I would really like to participate, but we just did the Global Game Jam and I should probably spend this weekend working on our main project. I'm excited to check out the games that come out of this though!

davisdude
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Re: LÖVE Jam

Post by davisdude » Fri Feb 03, 2017 11:06 pm

I should actually be able to make it this time. We'll see :)
Maybe next time :(
Last edited by davisdude on Wed Feb 15, 2017 1:36 pm, edited 1 time in total.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim

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NykolaR
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Re: LÖVE Jam

Post by NykolaR » Fri Feb 03, 2017 11:23 pm

I'll join in, why not!

I'm glad there's a few weeks notice, because otherwise I'd have probably been too busy with my main project, but I'll make the time to take a weekend break. Gonna be fun!

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Sir_Silver
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Re: LÖVE Jam

Post by Sir_Silver » Sat Feb 04, 2017 3:28 am

Cool I'm thinking about participating in this!

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ken.athomos
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Re: LÖVE Jam

Post by ken.athomos » Sat Feb 04, 2017 6:32 am

This is neat :) I would be looking forward to what ever projects are passed here :) (could get some good "case studies" from the passed ones)

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Karai17
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Re: LÖVE Jam

Post by Karai17 » Sat Feb 04, 2017 9:55 am

Tempting...
STI - An awesome Tiled library
LÖVE3D - A 3D library for LÖVE 0.10+

Dev Blog | GitHub | excessive ❤ moé

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Sir_Silver
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Re: LÖVE Jam

Post by Sir_Silver » Sun Feb 05, 2017 4:26 am

My friends and I were discussing the rules of the jam and we were unclear about this rule:

"The game must be made during the jam — existing basecode and libraries can be used"

What exactly is existing basecode, and can unfinished code written for a game a long time ago be considered existing basecode?

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