Tutorial on making a complete game with LÖVE

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adnzzzzZ
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Tutorial on making a complete game with LÖVE

Post by adnzzzzZ » Tue Apr 25, 2017 8:24 am

I started writing a tutorial on how to make a complete game with LÖVE. Here are the first 4 parts I've written so far:

Part 1 - Game Loop

Part 2 - Libraries

Part 3 - Rooms and Areas

Part 4 - Exercises

And here's what the game that will be created in the tutorial looks like:

Image

Image

Image

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xNick1
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Re: Tutorial on making a complete game with LÖVE

Post by xNick1 » Tue Apr 25, 2017 11:00 am

That looks great!
Currently working on a lucid dreaming adventure called Aarstider: http://bit.ly/2mXmgPI

davisdude
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Re: Tutorial on making a complete game with LÖVE

Post by davisdude » Tue Apr 25, 2017 11:56 am

These are really great! They explain everything really very well, but are still concise. I like how you're explaining the implementation of things from the ground-up. It helps people understand why you're doing something a certain way.

One random question: what is the name of the font you're using in the third screenshot?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim

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adnzzzzZ
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Re: Tutorial on making a complete game with LÖVE

Post by adnzzzzZ » Wed Apr 26, 2017 5:31 am

davisdude wrote:
Tue Apr 25, 2017 11:56 am
One random question: what is the name of the font you're using in the third screenshot?
For the normal text I think it's this one http://allfont.net/download/anonymous/ and for the weird letters it's this one http://www.pentacom.jp/pentacom/bitfont ... ry/?id=612

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yetneverdone
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Re: Tutorial on making a complete game with LÖVE

Post by yetneverdone » Sat Apr 29, 2017 12:27 am

I was really wondering if the tutorial literally would teach how to make the "game". Anyways, really awesome and helpful tutorial

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