LÖVE 11.1 released!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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MissDanish
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Re: LÖVE 11.1 released!

Post by MissDanish » Thu Sep 06, 2018 1:07 pm

Karamel wrote:
Wed Sep 05, 2018 11:20 pm
Hi, I'm new to Love, I got the 11.1 version, when I open Love the no-game screen is only white, and an example do not work. I use Win 10.
Try updating your graphics card drivers
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milon
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Re: LÖVE 11.1 released!

Post by milon » Thu Sep 06, 2018 7:57 pm

^ If that doesn't work, run dxdiag.exe and tell us what your DirectX version is, and what your graphics card & drivers are.

Karamel
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Re: LÖVE 11.1 released!

Post by Karamel » Thu Sep 06, 2018 10:51 pm

milon wrote:
Thu Sep 06, 2018 7:57 pm
^ If that doesn't work, run dxdiag.exe and tell us what your DirectX version is, and what your graphics card & drivers are.
Hi, thanks for the answers. I noticed that love.exe doesn't work cause it is 'forcing' himself to run at external graphics card, even by setting to run at integrated graphics. The external card driver is the lattest nvidia gforce v399.07.

milon
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Re: LÖVE 11.1 released!

Post by milon » Fri Sep 07, 2018 7:55 pm

Karamel wrote:
Thu Sep 06, 2018 10:51 pm
Hi, thanks for the answers. I noticed that love.exe doesn't work cause it is 'forcing' himself to run at external graphics card, even by setting to run at integrated graphics. The external card driver is the lattest nvidia gforce v399.07.
What's the DirectX version? I don't know anything helpful about nVidia, but I had a problem a long time ago with Windows 10 trying to use DirectX 9 or 10 (I forget now). It really should be running DirectX 11 or 12 for Windows 10.

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zorg
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Re: LÖVE 11.1 released!

Post by zorg » Fri Sep 07, 2018 8:57 pm

Löve uses OpenGL though, not DX.
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littletinman
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Re: LÖVE 11.1 released!

Post by littletinman » Sun Sep 09, 2018 7:28 pm

2 questions:

1. Can we get 11.1 put into the Debian Stretch packages? Building from source on an Raspberry Pi 2 or 3 takes hours. It works great once it's installed and OpenGL is turned on!

2. If not does anyone have an online build of 11.1 for download specifically for Debian? Or can someone point me in a direction to get this setup?

Current Debian Stretch Package info: https://packages.debian.org/stretch/games/love

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pgimeno
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Re: LÖVE 11.1 released!

Post by pgimeno » Tue Sep 11, 2018 1:19 am

I think you can find precompiled binaries for the Pi in RetroPie. I told it to compile mine, so I'm not 100% sure. It's not for XWindow, though.
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Re: LÖVE 11.1 released!

Post by milon » Wed Sep 12, 2018 3:07 pm

zorg wrote:
Fri Sep 07, 2018 8:57 pm
Löve uses OpenGL though, not DX.
Oops, yup :)

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Re: LÖVE 11.1 released!

Post by girng » Thu Sep 13, 2018 12:39 am

ty for version

no black tile flickering for tilemaps (bad issue in godot) so i try convert my game to love2d. appreciated

i use sti addon, works beautiful. love2d (lua) api and syntax is very nice too

i am slowly transcending

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