LÖVE 11.1 released!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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pgimeno
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Re: LÖVE 11.1 released!

Post by pgimeno » Fri Apr 20, 2018 1:47 pm

milon wrote:
Thu Apr 19, 2018 8:10 pm
Incidentally, I discovered that running (from the Terminal) ./love works where love does not. The latter seems to make it look for a command or bash script, where the former tells it to open the file as an executable. Just in case that's helpful to anyone. :)
It's standard practice in Linux that commands are ONLY looked for in the path, and not in the current directory. That will happen with each and every program that is not in your path, e.g. 'configure', unless you run 'sudo make install' and it's installed to a directory in your path (e.g. /usr/bin or /usr/local/bin; try ./configure --help to see or change the defaults). You can add . to your path but that's really not recommended.
Thrust II Reloaded - GifLoad for Löve - GSpöt GUI - My NotABug.org repositories - portland (mobile orientation)
The MS-Github repositories I had have been closed after the acquisition announcement and will be removed in the near future.

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Rucikir
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Re: LÖVE 11.1 released!

Post by Rucikir » Fri Apr 20, 2018 4:07 pm

As the developer of love-release, I'm confused.
You have dropped the "patch" version number (11.1 instead of 11.0), and the filename is love-11.1-win64.zip (without the patch number), but inside the zip file, you kept the patch number: love-11.1.0-win64/love.exe, which forces me to make a special case for this.

It's a silly thing though :p
Lua script to distribute your LÖVE games. love-release.lua : Forum | Github
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pgimeno
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Re: LÖVE 11.1 released!

Post by pgimeno » Fri Apr 20, 2018 7:20 pm

Yeah; I was expecting that the new versioning scheme would be closer to semantic versioning, and 11.1 to have been 11.0.1 instead.
Thrust II Reloaded - GifLoad for Löve - GSpöt GUI - My NotABug.org repositories - portland (mobile orientation)
The MS-Github repositories I had have been closed after the acquisition announcement and will be removed in the near future.

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Klius
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Re: LÖVE 11.1 released!

Post by Klius » Wed Apr 25, 2018 8:22 pm

Hi! i have updated just now and love.graphics.print seems to do nothing.
I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it.

Code: Select all

function love.load()

end
function love.draw()
  love.graphics.setColor(1,1,1,1)
  love.graphics.print("This is text",0,0)
end
function love.update()
end

function love.keypressed(key)
  if key == "escape" then
    love.event.quit()
  end
 

end
Update
Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc :crazy:

booyaa
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Re: LÖVE 11.1 released!

Post by booyaa » Thu Apr 26, 2018 11:13 am

Folks,

I found a handy tip for quickly patching LÖVE 10.0 code with the value change in R,G,B. Divide the old value by 255 i.e. http://love.graphics .setColor(128, 32, 32, 192) becomes love.graphic.setColor(128/255, 32/255, 32/255, 192/255)

Saw this in stackoverflow https://stackoverflow.com/a/10849043

Hope this helps!

p.s. Also found a dedicated thread on our forum with a detailed discussion of the pros and cons of various approaches (also why the jump a scale of 0 to 1 happened). viewtopic.php?f=4&t=85084

milon
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Re: LÖVE 11.1 released!

Post by milon » Thu Apr 26, 2018 11:08 pm

Klius wrote:
Wed Apr 25, 2018 8:22 pm
Hi! i have updated just now and love.graphics.print seems to do nothing.
I've tried doing a simple love file to see if it was something wrong with my project but i doesn't look like it.

Code: Select all

...
Update
Updated to 11.1 in another computer and it works fine, it must be something wrong about my pc :crazy:
I tested in Win10 x64, with Love 11.0 and 11.1, and it works fine on both. I agree - must be your PC. Check your graphics drivers, supported OpenGL version, etc?

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Klius
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Re: LÖVE 11.1 released!

Post by Klius » Sat Apr 28, 2018 11:03 am

milon wrote:
Thu Apr 26, 2018 11:08 pm
I tested in Win10 x64, with Love 11.0 and 11.1, and it works fine on both. I agree - must be your PC. Check your graphics drivers, supported OpenGL version, etc?
Hi!
Tried setting LOVE_GRAPHICS_USE_GL2=1 like in here viewtopic.php?f=3&t=85065&start=10#p219751 , and it doesn't work.
My pc is win7 x64 with an ATI radeon hd 4500. from love.graphics.getRendererInfo i get this:
Name: OpenGL
Version: 3.3.11672 Core Profile Context
Vendor: ATI Technologies Inc.
Device: ATI Radeon HD 4300/4500 Series

Sorry for answering so late ^^"

DarkShroom
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Re: LÖVE 11.1 released!

Post by DarkShroom » Fri May 04, 2018 12:33 pm

you guys are militant, working with love 2d is like working in a boot camp!

i get it's a philosophical choice, and perhaps even why love 2d is so good, but i haven't been coding love 2d since about december last year, you must admit love 2d certainly has some api cycle

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undef
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Re: LÖVE 11.1 released!

Post by undef » Sat May 05, 2018 2:38 am

Woohoo, I even missed LÖVE 11, I should try this out soon! :D
Thanks!
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topitsky
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Re: LÖVE 11.1 released!

Post by topitsky » Mon May 07, 2018 4:21 pm

Any way of building the current version for android? When I try pushing it to .love and open on android it doesnt work nearly as it was supposed to be.

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