Need Help with faster Rendering

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lauriszz123
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Joined: Thu Oct 04, 2018 1:01 pm

Need Help with faster Rendering

Post by lauriszz123 »

Hello there, I'm new to the forums, but by no means I'm new to Lua and Love2D!

So okay, I'm rendering a table with RGB data, but doing so with the CPU, how can I render it faster for more FPS. THANKS!

main.lua file is here: https://github.com/lauriszz123/LuaOS/bl ... r/main.lua
daviel
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Joined: Tue Apr 17, 2018 5:10 pm

Re: Need Help with faster Rendering

Post by daviel »

So as far I understand your draw routine it looks like you're trying to draw every single pixel on the screen as a draw point instruction. This is a really slow approach to try to render things. So to help you we would need to know what you really want to try to achieve.
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pgimeno
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Joined: Sun Oct 18, 2015 2:58 pm

Re: Need Help with faster Rendering

Post by pgimeno »

ImageData is your friend, in this case. Rather than having the gfx table, store the graphics data in an ImageData object. It has ImageData:setPixel and ImageData:getPixel methods; however, maybe it's faster to use its :getPointer() method to access it through FFI.

Then, have an Image object with the same dimensions ready for drawing. In the draw callback, use (Image):replacePixels to transfer the ImageData to the Image, and draw the Image.
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