Is it that easy to reverse-engineer a love2d game?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
KayleMaster
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Re: Is it that easy to reverse-engineer a love2d game?

Post by KayleMaster » Tue Jul 30, 2019 10:18 pm

The files of kingdom rush are obfuscated, which is a shame because I wanted to see how he implemented a mechanic. (Arrow path more specifically)
Even a bigger shame because I had some modding plans.

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CrimsonGuy
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Re: Is it that easy to reverse-engineer a love2d game?

Post by CrimsonGuy » Wed Jul 31, 2019 2:14 am

Do you know if their other game, Iron Marines, is also done using Löve?
I remember one of the developers said it was made in Unity, its a different team inside the company the one that did Iron Marines. Maybe Kingdom Rush Vengeance will be in Love2d

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raidho36
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Re: Is it that easy to reverse-engineer a love2d game?

Post by raidho36 » Wed Jul 31, 2019 9:56 pm

KayleMaster wrote:
Tue Jul 30, 2019 10:18 pm
The files of kingdom rush are obfuscated, which is a shame because I wanted to see how he implemented a mechanic. (Arrow path more specifically)
Even a bigger shame because I had some modding plans.
Without even looking at it, I could tell they're simply visualizing A* pathfinding results.

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