LÖVE 0.8.0 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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josefnpat
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Re: LÖVE 0.8.0 Released

Post by josefnpat » Mon Apr 09, 2012 4:31 am

Congrats guys! Much löve!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push

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ZenX2
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Re: LÖVE 0.8.0 Released

Post by ZenX2 » Mon Apr 09, 2012 6:07 am

The love.physics changes aren't that bad if you're fine with looking at the source

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slime
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Re: LÖVE 0.8.0 Released

Post by slime » Mon Apr 09, 2012 6:26 am

The Box2D manual helps too, even though its example code is in C++. There's also this thread which has some working code and notable differences.

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richapple
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Re: LÖVE 0.8.0 Released

Post by richapple » Mon Apr 09, 2012 11:15 am

Yes! Finally!

What are your current/future plans on Löve?

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cattail
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Re: LÖVE 0.8.0 Released

Post by cattail » Mon Apr 09, 2012 2:08 pm

Ohsome! At last...
One thing that the demos.zip is also the same demos like 0.6x,0.7x ,
maybe some newbie haven't dig the forum deeply can't find more different fun with new LÖVE0.8.0.
I like "Zipperippers Showcase" , there some demos port to 0.8.0
viewtopic.php?f=5&t=1197&start=50

How about add more simple but awesome demos into the offical demo-zip?

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Kadoba
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Re: LÖVE 0.8.0 Released

Post by Kadoba » Mon Apr 09, 2012 2:22 pm

Awesome!

Great job to everyone involved.

kesac
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Re: LÖVE 0.8.0 Released

Post by kesac » Mon Apr 09, 2012 3:35 pm

So awesome! Congratulations!
Have you met the Child of Winter?

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mickeyjm
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Re: LÖVE 0.8.0 Released

Post by mickeyjm » Mon Apr 09, 2012 4:33 pm

^^ ^^ ^^ ^^ Yay ^^ ^^ ^^ ^^
Wait... Now I have to make my games 0.8.0 compatible...
Meh, its worth it
Your screen is very zoomed in...

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silver_hawk
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Re: LÖVE 0.8.0 Released

Post by silver_hawk » Tue Apr 10, 2012 4:27 pm

Nice :D :D :D

I also figured out why my fps limiter suddenly stopped my game:

Updated love.timer.sleep to use seconds, like the rest of love.

Normally i multiplied the sleep function by 1000 to get seconds instead of microseconds :)

Keep up the good work, I Löve it !

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Jasoco
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Re: LÖVE 0.8.0 Released

Post by Jasoco » Wed Apr 11, 2012 6:00 pm

mickeyjm wrote:^^ ^^ ^^ ^^ Yay ^^ ^^ ^^ ^^
Wait... Now I have to make my games 0.8.0 compatible...
Meh, its worth it
I remember the huge change between 0.5.0 and 0.6.0 and having to convert my at the time fairly large Adventure Engine and kept putting it off because I didn't feel like putting up with the headache until one day I decided to just jump head first into it. In the end it was worth it and that was a pretty long run-on sentence I just typed.

Edit: Oh, hey. Does this version have LuaJIT stock or is there another version I can download? (For OS X please!)

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