LÖVE 0.8.0 Released

General discussion about LÖVE, Lua, game development, puns, and unicorns.
coffee
Party member
Posts: 1206
Joined: Wed Nov 02, 2011 9:07 pm

Re: LÖVE 0.8.0 Released

Post by coffee »

Jasoco wrote: Edit: Oh, hey. Does this version have LuaJIT stock or is there another version I can download? (For OS X please!)
Seems not. But Slime posted his JIT version right bellow main one.
viewtopic.php?f=3&t=8750#p53963
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: LÖVE 0.8.0 Released

Post by Jasoco »

Thanks! I missed that.
User avatar
Roland_Yonaba
Inner party member
Posts: 1563
Joined: Tue Jun 21, 2011 6:08 pm
Location: Ouagadougou (Burkina Faso)
Contact:

Re: LÖVE 0.8.0 Released

Post by Roland_Yonaba »

Hi
I just wanted to thank you for the great and amazing work on this.
Congratulations to the whole team, and those who helped on this.
User avatar
dreadkillz
Party member
Posts: 223
Joined: Sun Mar 04, 2012 2:04 pm
Location: USA

Re: LÖVE 0.8.0 Released

Post by dreadkillz »

awesome. A++
User avatar
BlackBulletIV
Inner party member
Posts: 1261
Joined: Wed Dec 29, 2010 8:19 pm
Location: Queensland, Australia
Contact:

Re: LÖVE 0.8.0 Released

Post by BlackBulletIV »

Wow, it's actually been released. I'm pretty excited now. Has the wiki been updated to the new API? I can't wait to start adjusting to all this new stuff.
User avatar
T-Bone
Inner party member
Posts: 1492
Joined: Thu Jun 09, 2011 9:03 am

Re: LÖVE 0.8.0 Released

Post by T-Bone »

Awesomesauce! Will the Ubuntu 11.10 build in the Software Center be updated soon? And will 0.8.0 be the standard LÖVE version in the Software Center in Ubuntu 12.04?
User avatar
molul
Party member
Posts: 264
Joined: Sun Feb 05, 2012 6:51 pm
Location: Valencia, Spain
Contact:

Re: LÖVE 0.8.0 Released

Post by molul »

Wow, how could I miss this topic? I'll start migrating my project to 0.8.0 when I reach home :D

I don't know if new releases happen very often here (I arrived with 0.7.2 a few months ago), but if that's the case, it wouldbe nice to have some mailing list to subscribe to, for these updates :)
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: LÖVE 0.8.0 Released

Post by bartbes »

T-Bone wrote:Awesomesauce! Will the Ubuntu 11.10 build in the Software Center be updated soon? And will 0.8.0 be the standard LÖVE version in the Software Center in Ubuntu 12.04?
No, we're way too late for the update window of 12.04, you'll have to wait for 12.10. You can, of course, use the ppa.
inositol
Prole
Posts: 1
Joined: Tue Mar 27, 2012 5:05 am

Re: LÖVE 0.8.0 Released

Post by inositol »

Good stuff. I took the time to update the physics collision callbacks tutorial to be compatible earlier today. Here's the diff from the 0.7.2 version to now; that should cover a lot of the API changes to look out for. Lots of stuff reworked to include fixtures. I think it's overall more sensible now, and like that a lot of the physics object instantiation doesn't require so many parameters.
User avatar
RPG
Party member
Posts: 157
Joined: Wed Mar 02, 2011 5:02 am
Location: Russia
Contact:

Re: LÖVE 0.8.0 Released

Post by RPG »

Compilation bugs:
/usr/bin/ld: cannot find -lmng
/usr/bin/ld: cannot find -lXpm
/usr/bin/ld: cannot find -lXxf86vm

configure doesn't check this.

Also I think you need to add 0.72-compatibility mode. All games does not work with new love:(
Post Reply

Who is online

Users browsing this forum: No registered users and 29 guests