LÖVE 11.3 released!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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slime
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Re: LÖVE 11.3 released!

Post by slime »

It looks like there's different truetype font hinting used in the two screenshots. That's on Linux, right? Maybe the version of FreeType that LÖVE uses on that system is different in the two screenshots?
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pgimeno
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Re: LÖVE 11.3 released!

Post by pgimeno »

FWIW, 11.2 and 11.3 look the same in my Linux. In fact, all versions back to 0.6.0 do (in the error screen). And they all look like the 2nd screenshot.
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slime
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Re: LÖVE 11.3 released!

Post by slime »

The macOS build had a few issues and I've re-uploaded it with a couple updates to its framework dependencies. The new build should fix high CPU usage when the audio module is loaded as well as love.app failing to open on older macOS versions, and Apple's new notarization process should no longer fail when processing the mpg123 framework.
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IS2511
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Re: LÖVE 11.3 released!

Post by IS2511 »

slime wrote: Sun Nov 17, 2019 4:13 pm It looks like there's different truetype font hinting used in the two screenshots.
It may be the problem, how can I check? / Fix?
Thanks :з
『IS2511』
Kernel panic - not syncing: No working mind found!
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Centauri Soldier
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Re: LÖVE 11.3 released!

Post by Centauri Soldier »

Will LOVE be updating Lua to 5.4 in the foreseeable future?
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ivan
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Re: LÖVE 11.3 released!

Post by ivan »

Centauri Soldier wrote: Mon Jan 20, 2020 5:30 am Will LOVE be updating Lua to 5.4 in the foreseeable future?
No because it's based around LuaJIT.
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Re: LÖVE 11.3 released!

Post by KayleMaster »

But it will be updated to Luajit 2.1.0 which recently became stable. No more 1-2GB limit for RAM usage!
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Re: LÖVE 11.3 released!

Post by DerpChest »

slime wrote: Sun Oct 27, 2019 3:45 pm LÖVE version 11.3 is out now!

This release contains a few new features and many bugfixes, and is mostly audio- and graphics-themed.

Audio highlights include microphone support on android, FLAC file support, fixes for playback on iOS, and improved audio file type detection.
Some of the graphics changes include expanded format support for ImageData and Images, the ability to disable automatic DPI scaling in love.conf, and a major performance fix for some Android and integrated Intel GPU-based Windows systems.

As always the full changelog is available on the wiki, and download links are on the front page.

The LÖVE app on the Google Play store has been updated to 11.3 (from 0.10.2 previously) as well: https://play.google.com/store/apps/deta ... 2d.android
Microphone recording support is disabled on the Google Play version, but it will work if the APK is used instead.


December 22 2019 edit: The macOS build had a few issues and I've re-uploaded it with a couple updates to its framework dependencies. The new build should fix high CPU usage when the audio module is loaded as well as love.app failing to open on older macOS versions, and Apple's new notarization process should no longer fail when processing the mpg123 framework.
Rest in peace, supertoast!
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Jasoco
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Re: LÖVE 11.3 released!

Post by Jasoco »

Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
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GVovkiv
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Re: LÖVE 11.3 released!

Post by GVovkiv »

Jasoco wrote: Tue Jul 27, 2021 6:31 pm Will we ever see an 11.4? Or a 12? Seems like 11.3 came out a long time ago now.
https://github.com/love2d/love/tree/12.0-development
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