## 0.6.0 Update

General discussion about LÖVE, Lua, game development, puns, and unicorns.
bartbes
Sex machine
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### Re: 0.6.0 Update

I saw it, it is known, but I have no idea what the problem or the solution is, I leave that to the one with the windows debugger.. (eh, rude?)

Robin
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### Re: 0.6.0 Update

kalle2990 wrote:Did you see my bug, or is it already known?
I'm running on Windows Vista Service Pack 2, and each time I close the LÖVE window the program stops responding and I have to click "End Program". I also noticed the same thing happening when I'm trying to print stuff using print(), are these stuff connected to each other?
Have you submitted this to the bug tracker?
Help us help you: attach a .love.

kalle2990
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### Re: 0.6.0 Update

Umm... I forgot about that, will do it right away

rude
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### Re: 0.6.0 Update

bartbes wrote:I leave that to the one with the windows debugger.. (eh, rude?)
As long as you deal with most of the Linux stuff.

LÖVE redirects its stdout to a file in the same directory where love.exe resides. Should probably redirect to %APPDATA%\LOVE\ instead.

kalle2990
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### Re: 0.6.0 Update

Which means you will fix it in the next build?

Sslaxx
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### Re: 0.6.0 Update

Interesting, music appears to be (semi) working in the 24/10 build, but not sound. Also, gone back to the old love.<whatever> scheme instead of "fill" or "kpenter", then?

So far:
* Sound effects not working (get a buzz or a click instead).
* Music loads and plays, but doesn't stop when you tell it to play something else. It overlaps instead - 0.5.0 would just stop playing one tune and switch to the other.
* Can you make up your mind which schema to use for things like input and drawing? "fill" or love.draw_fill? You could always have it so that love.draw_fill = "fill", thus meaning you could use either schema in a command like love.graphics.rectangle.

rude
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Location: Oslo, Norway

### Re: 0.6.0 Update

Sslaxx wrote:Sound effects not working (get a buzz or a click instead).
They should be. Attach the files and/or code you're using.
Sslaxx wrote:Music loads and plays, but doesn't stop when you tell it to play something else. It overlaps instead - 0.5.0 would just stop playing one tune and switch to the other.
0.5.0 does that because it sucks (i.e. is only able to play one "Music" at a time).
Sslaxx wrote:Can you make up your mind which schema to use for things like input and drawing? "fill" or love.draw_fill?
It should only be strings.

I'm starting to suspect you're not really testing the 94ad57cb6b2f build. Perhaps something failed in the "bulletproof" build system. Which OS are you using?

Sslaxx
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### Re: 0.6.0 Update

On the bug tracker, tickets 87 and 88. Using the most recent x86 build of LÖVE on Ubuntu 9.10RC (downloaded and installed it over an hour ago).

From a strings dump of the version installed.

Code: Select all

	love.draw = function()
lists.b:draw()
-- Ground
love.graphics.setColor(146, 201, 87)
love.graphics.rectangle(love.draw_fill, 0, 530, 800, 70)
love.graphics.setColor(205, 227, 161)
love.graphics.rectangle(love.draw_fill, 0, 520, 800, 10)
love.graphics.setColor(255, 255, 255)
lists.f:draw()
end
And yes, tried removing/purging and then re-installing it, still same issues.

daveberk
Prole
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Joined: Wed Oct 07, 2009 5:36 pm

### Re: 0.6.0 Update

Hi, new guy here.

Where can I get the 0.6.0 source? I searched around a bit but couldn't find the SVN(?) project address.

rude