0.6.0 Update

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bartbes
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Re: 0.6.0 Update

Post by bartbes » Sun Oct 25, 2009 11:54 am

And if you're searching for the actual mercurial url: http://love.hg.sourceforge.net:8000/hgroot/love/love

daveberk
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Re: 0.6.0 Update

Post by daveberk » Sun Oct 25, 2009 11:57 am

Thanks.

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bartbes
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Re: 0.6.0 Update

Post by bartbes » Sun Oct 25, 2009 12:08 pm

I can now add you can find working (finally) source packages on http://love2d.org/builds.

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Avalon
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Re: 0.6.0 Update

Post by Avalon » Tue Oct 27, 2009 4:55 pm

bartbes wrote:I can now add you can find working (finally) source packages on http://love2d.org/builds.
Woo. \o/

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Re: 0.6.0 Update

Post by philnelson » Thu Oct 29, 2009 1:36 am

It would be super helpful if we could get a sticky topic that just says "here's how to checkout the source, and build it" and all that, I think. I had to dig a little bit more than I'd like to find the mercurial URL above.

And I still dunno how to build it.

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Carl
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Re: 0.6.0 Update

Post by Carl » Thu Oct 29, 2009 5:52 pm

Hey guys I'm a new lover trying out 0.6 and I'm getting a crash every time I close a window. This doesn't happen in 0.5 so it must be a bug, thought I'd let you guys know. :)

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bartbes
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Re: 0.6.0 Update

Post by bartbes » Thu Oct 29, 2009 6:12 pm

This appears to be something related to output, can you tell us if it works when you run it as administrator? (if you want to, of course)

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Carl
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Re: 0.6.0 Update

Post by Carl » Thu Oct 29, 2009 6:34 pm

Yeah sure I'll try that now, I'm just wondering if I can do multiple install of LOVE without any problems? So far I'm sticking to one build at a time but do I have too?

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Jasoco
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Re: 0.6.0 Update

Post by Jasoco » Thu Oct 29, 2009 6:57 pm

I'm still waiting for the final 0.6.0 version before I start porting my game to it. But when it comes, I will need as much help as possible to get my hefty chunk of code (The Adventure engine) working.

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Robin
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Re: 0.6.0 Update

Post by Robin » Thu Oct 29, 2009 7:13 pm

Jasoco wrote:But when it comes, I will need as much help as possible to get my hefty chunk of code (The Adventure engine) working.
As long as your code doesn't depend too heavily on 0.5.0's quirks, that shouldn't be too hard.
Help us help you: attach a .love.

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