How to run love2D project on localhost?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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notcl4y
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Re: How to run love2D project on localhost?

Post by notcl4y »

GVovkiv wrote: Sun Jun 04, 2023 6:40 pm ZeroBrane has interesting feature "live coding" http://notebook.kulchenko.com/zerobrane ... -with-love where with it, you can update variables when game is run, which partially covers need for fine tuning variables (physics, gameplay, etc). You can even edit them with mouse.
Wow, I didn't know ZeroBrane has this feature, that's really cool! Thanks, I'll try it out!

Code: Select all

loves_lua = "not so",
wants_to = true
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