Rendering "artefacts"

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Fruchthieb
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Rendering "artefacts"

Post by Fruchthieb » Sun May 02, 2010 3:11 pm

Hey lövers!

Ok, these are not really rendering artefacts, but i dont know how to say in english. So i'll try to describe it. By placing two images exactly side by side, and rotating with love.graphics.rotate() i get something like the following:
(see picture)


Is there a possibility to avoid the little chink/crack ?

Thank you, Fruchthieb
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rendering.jpg
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nevon
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Re: Rendering "artefacts"

Post by nevon » Sun May 02, 2010 3:46 pm

I'm afraid I have nothing of value to contribute to the thread, but please tell me that the bokeh effect in your screenshot is animated! :oops:

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Fruchthieb
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Re: Rendering "artefacts"

Post by Fruchthieb » Sun May 02, 2010 3:52 pm

Bokeh ?

If you mean these colored particles, yes for sure they are animated

they will show you the way you should go (in the game)

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TechnoCat
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Re: Rendering "artefacts"

Post by TechnoCat » Sun May 02, 2010 4:12 pm

All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).

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nevon
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Re: Rendering "artefacts"

Post by nevon » Sun May 02, 2010 4:18 pm

Fruchthieb wrote:Bokeh ?

If you mean these colored particles, yes for sure they are animated

they will show you the way you should go (in the game)
Bokeh

Sweet! Looks awesome!

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Fruchthieb
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Re: Rendering "artefacts"

Post by Fruchthieb » Sun May 02, 2010 4:38 pm

TechnoCat wrote:All the other segments appear to be okay. Try flooring their x,y coordinates to a whole number (or maybe a half number?).
All the other elements are quads. Though, itried your suggestion, and the same problem occur.
nevon wrote: Bokeh

Sweet! Looks awesome!
Thanks.

Regards!

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