Rotate an Image

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Fr3@k
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Rotate an Image

Post by Fr3@k »

Hey,
i want just to rotate an image but i only was sucessful to rotate the image around a point... :x
i want it to rotate itself. do you know what i mean?

e.g.:

Code: Select all

____Up____
|---------|
____Down__
to

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____Down__
|---------|
____Up____
(This is an Image :P)
Any idea?

EDIT///
And one question:
Is löve just a language for "minigames" or is it possible to create complex games with it?

MFG
Fr3@k

PS.:
Sorry for my Englisch ;)
<-- German :P
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TechnoCat
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Re: Rotate an Image

Post by TechnoCat »

love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy )

The r in the function is the rotation om radians.

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love.graphics.draw(image,x,y,math.pi)
Or if you are trying to flip the image without rotating, use the scale parameters.

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love.graphics.draw(image,x,y,0,1,-1)
Last edited by TechnoCat on Wed Sep 22, 2010 5:26 pm, edited 2 times in total.
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nevon
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Re: Rotate an Image

Post by nevon »

Löve is a game development framework. Lua is the language used. And sure, you can make complex games using Löve, if you have the skills.

To rotate an image around itself, you have to set the horizontal and vertical offsets to half the image's width/height. So if you have an image that's 32px wide and 64px tall, and you want to rotate it 90 degrees "around itself" you'd do:

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love.graphics.draw(image, X, Y, math.deg(90), 1, 1, 16, 32)
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TechnoCat
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Re: Rotate an Image

Post by TechnoCat »

nevon wrote:To rotate an image around itself, you have to set the horizontal and vertical offsets to half the image's width/height. So if you have an image that's 32px wide and 64px tall, and you want to rotate it 90 degrees "around itself" you'd do:

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love.graphics.draw(image, X, Y, math.deg(90), 1, 1, 16, 32)
This can be even further elaborated with

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love.graphics.draw(image, X, Y, math.deg(90), 1, 1, image:getWidth()/2, image:getHeight()/2)
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rude
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Re: Rotate an Image

Post by rude »

Shouldn't that be math.rad(90)?
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kikito
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Re: Rotate an Image

Post by kikito »

If up has to become down and viceversa, then I think that's 180 degrees, not 90
When I write def I mean function.
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Robin
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Re: Rotate an Image

Post by Robin »

I don't think you're all helping the poor fellow understand all this.

What TechnoCat said first is the best way, I think:
TechnoCat wrote:love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy )

The r in the function is the rotation om radians.

Code: Select all

love.graphics.draw(image,x,y,math.pi)
Or if you are trying to flip the image without rotating, use the scale parameters.

Code: Select all

love.graphics.draw(image,x,y,0,1,-1)
Help us help you: attach a .love.
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TechnoCat
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Re: Rotate an Image

Post by TechnoCat »

I feel like a bumbling idiot looking back at my posts.

Rotating:
math.rad(180) = math.pi

Scaling:
-1
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