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ideas for new game

Posted: Fri Apr 22, 2011 1:49 am
by ishkabible
im going to be in a place with no internet connection and i need something to do. im taking a shity old laptop with me to do some scripting. i need some ideas for a game i can make over a light days work as over the weekend im only going to have like maybe 8 hours to my self over the whole trip. thanks!!

Re: ideas for new game

Posted: Fri Apr 22, 2011 2:59 am
by Jasoco
SHMUP
Puzzle game
RPG

Re: ideas for new game

Posted: Fri Apr 22, 2011 4:57 am
by lesslucid
I actually had an idea for a "minimalistic RPG" while reading this... you could make it using the "push your luck" mechanism underlying games like "Can't Stop" by Sid Sackson or "Incan Gold" by Moon & Faidutti.

http://boardgamegeek.com/boardgame/41/cant-stop
http://www.faidutti.com/index.php?Modul ... ichier=363

...you create a character using some kind of mechanism - some mix of choices and randomness? Just choosing a character "template"? - and then you begin venturing down the dungeon. Each "turn", you clear a level of the dungeon by "fighting" a monster and collecting a reward. Then you decide to either press on - with the risk that you'll be killed by the next, more dangerous monster - or go back, but with the understanding that each of (say) 10 different dungeons can only be visited once, so every time you decide to go back you permanently cut off the possibility of getting anything more from that dungeon. Everything would be automatic except maybe some choices in the character creation, and the choice to push on or go back. This would probably work fine as a text-only game but could be made more attractive with a couple of pictures... hmm.

Re: ideas for new game

Posted: Fri Apr 22, 2011 6:41 am
by nevon
You could always finish this.

Re: ideas for new game

Posted: Fri Apr 22, 2011 6:58 am
by Ghuntar
lesslucid wrote:I actually had an idea for a "minimalistic RPG" while reading this... you could make it using the "push your luck" mechanism underlying games like "Can't Stop" by Sid Sackson or "Incan Gold" by Moon & Faidutti.

http://boardgamegeek.com/boardgame/41/cant-stop
http://www.faidutti.com/index.php?Modul ... ichier=363

...you create a character using some kind of mechanism - some mix of choices and randomness? Just choosing a character "template"? - and then you begin venturing down the dungeon. Each "turn", you clear a level of the dungeon by "fighting" a monster and collecting a reward. Then you decide to either press on - with the risk that you'll be killed by the next, more dangerous monster - or go back, but with the understanding that each of (say) 10 different dungeons can only be visited once, so every time you decide to go back you permanently cut off the possibility of getting anything more from that dungeon. Everything would be automatic except maybe some choices in the character creation, and the choice to push on or go back. This would probably work fine as a text-only game but could be made more attractive with a couple of pictures... hmm.
Or like http://progressquest.com/ with even less interaction ^o^.

Re: ideas for new game

Posted: Fri Apr 22, 2011 7:46 am
by lesslucid
I think less interaction than PQ is a pretty tall order... I think the only way to do that would have it automatically begin every time your computer starts up; that way installing it would be the only interaction you did. :ultrahappy:

Re: ideas for new game

Posted: Fri Apr 22, 2011 10:57 am
by Ghuntar
Sorry, my statement was confusing : I meant "less interaction than what You described", i.e make a PQ-like.

Re: ideas for new game

Posted: Fri Apr 22, 2011 11:24 am
by lesslucid
Ah, got it!

Re: ideas for new game

Posted: Fri Apr 22, 2011 12:24 pm
by sharpobject
Shmups all day long. You can probably throw together something about as complex and soul-crushingly difficult as Raiden in a weekend.

Re: ideas for new game

Posted: Mon Apr 25, 2011 1:49 am
by ishkabible
well that sucked, i didn't have time to do anything... i was gonna make an game like asteroids but it didn't work out :(