Stuttering & Fixed Timesteps

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Re: Stuttering & Fixed Timesteps

Post by zorg » Fri May 11, 2018 11:43 pm

Pretty sure the aforementioned 2 games don't spinlock the CPU either, and just have graphics on a thread separate from what the OS scheduler is able to mess with directly, or something...
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Re: Stuttering & Fixed Timesteps

Post by KayleMaster » Sat May 12, 2018 6:35 am

Yeah, that's the best way one would go about and LOVE is indeed the problem. Anyone knows why exactly we can't have drawing in a separate thread?

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