Distributing your games (making a .love file)

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tio
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Re: Distributing your games (making a .love file)

Post by tio » Thu Jul 31, 2014 9:11 pm

You can compile code using luac (on official Lua page).
Or you can crypt your files and decrypt them the time you load them.

edit:
(still, the code that decrypts files need to be decrypted so it's pretty much pointless).

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Rukiri
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Re: Distributing your games (making a .love file)

Post by Rukiri » Mon Aug 18, 2014 9:59 pm

I know how to make a .love file/project but how do I make a .exe, or .dmg, or random linux executable?

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tio
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Re: Distributing your games (making a .love file)

Post by tio » Tue Aug 19, 2014 12:16 pm

Rukiri wrote:I know how to make a .love file/project but how do I make a .exe, or .dmg, or random linux executable?
http://love2d.org/wiki/Game_Distribution ;)

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Re: Distributing your games (making a .love file)

Post by Rucikir » Sun Oct 05, 2014 4:39 pm

Rukiri wrote:I know how to make a .love file/project but how do I make a .exe, or .dmg, or random linux executable?
If you're using OS X or Linux, try love-release.sh, a Bash script that can do all of these, and much more.
On Github | Forum thread.
Lua script to distribute your LÖVE games. love-release.lua : Forum | Github
@Rucikir

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R-BG
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Re: Distributing your games (making a .love file)

Post by R-BG » Sat Oct 25, 2014 4:13 pm

I appear to have a problem with my MacOSX distribution (Löve 0.9.1).
It runs fine on MacOSX 10.9.4, but there is a problem with 10.10.

See: http://blau.gr/up/file/5115/errormessage.jpg

Are there any known problems about this?

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slime
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Re: Distributing your games (making a .love file)

Post by slime » Sun Oct 26, 2014 7:27 pm

I'm not able to test on Yosemite at the moment, but your issue might have to do with the symlinks in the Frameworks folder inside your .app all being resolved or broken, rather than staying preserved (i.e. what happened here.)

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Re: Distributing your games (making a .love file)

Post by Bindie » Mon May 04, 2015 4:14 pm

When making a love file, does it automatically lowe case all image adresses and such? Such as love.graphics.newImage(image, "Assets/Player/Still.png") to "assets/player/still.png"?

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Robin
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Re: Distributing your games (making a .love file)

Post by Robin » Mon May 04, 2015 4:19 pm

No? You need to take care that the cases in the filenames in the .love and the filenames in your code match.
Help us help you: attach a .love.

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Re: Distributing your games (making a .love file)

Post by Bindie » Mon May 04, 2015 4:37 pm

Ok.

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Re: Distributing your games (making a .love file)

Post by Bindie » Mon May 04, 2015 5:07 pm

So, I have made a love file. I want to make it .exe. I tried this sentence within CMD: copy /b love.exe+SuperGame.love SuperGame.exe

However, where should I put my .love file and the love.exe? Alternatively, how do I specify the adress within the command line?

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