small "shaky-cam" effect

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Re: small "shaky-cam" effect

Post by Ryne » Thu Dec 22, 2011 5:51 am

osgeld wrote:ahh new lovers ...

your overwriting the original values with the ones provided in the formula, = overwrites

so maybe (without looking at a single bit of code...)

camera.x = camera.x + (camera.xmag * math.sin(camera.time * camera.speed * 2))
camera.y = camera.y + (camera.ymag * math.sin(camera.time * camera.speed))

I'm not THAT new. It's pretty late right now, tired as all hell. I didn't even look at that line of code..

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Re: small "shaky-cam" effect

Post by Robin » Thu Dec 22, 2011 11:08 am

Oh yeah, I assumed you didn't use camera.x and camera.y for something else.

A better way of dealing with it would be to set camera.shakex and camera.shakey and translate the camera by (camera.x + camera.shakex, camera.y + camera.shakey) instead of (camera.x, camera.y).
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Re: small "shaky-cam" effect

Post by osgeld » Thu Dec 22, 2011 11:20 pm

I'm not THAT new.
yea I know, I did it partly to rattle your cage a bit :huh:

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