Collision and destroy problems

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Lord Tim
Prole
Posts: 30
Joined: Sun Jul 20, 2008 4:07 am

Collision and destroy problems

Post by Lord Tim »

Well, this is odd. If I have the parenthesis on like so:

Code: Select all

player.joint:setCollideConnected(false)
It gives me the nil value error. Specifically,
[string "objfactory.lua"]:64: attempt to call method 'setCollideConnected' (a nil value)

But if I use it without the parenthesis:

Code: Select all

player.joint:setCollideConnected
It gives me what should happen: (player is the first bit on the next line)

Syntax error: [string "objfactory.lua"]:65: function arguments expected near 'player'

The joint is being created correctly. I can use the rest of the methods in Joint, just not that one. And getAnchors, I think that doesn't work also.
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