I am working on a game where I need to generate a rather big/infinite world with vast oceans, and big islands.
After many hours of research I found that the way to do it, is through something called perlin noise.
I have managed to create somewhat of an ocean, but I am not satisfied with the result, and I would really appreciate some help from someone with experience with world generation and perlin noise.
Help with procedurally generated worlds
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- zorg
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Re: Help with procedurally generated worlds
Ding!
To be more verbose, redblobgames.com has tutorials for quite a lot of game related stuff. What i linked discusses noise types and map generation.
Edit: This is the mapgen one, the other is just an introduction to noise types.
To be more verbose, redblobgames.com has tutorials for quite a lot of game related stuff. What i linked discusses noise types and map generation.
Edit: This is the mapgen one, the other is just an introduction to noise types.
Last edited by zorg on Tue Aug 16, 2016 7:06 pm, edited 2 times in total.
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Re: Help with procedurally generated worlds
Try adding more "octaves" of noise. Instead of just one noise generator, combine the output of 3 or 4 at different scales.
Here's a terrain generator I started working on once and never finished, maybe it will give you some ideas.
Here's a terrain generator I started working on once and never finished, maybe it will give you some ideas.
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Re: Help with procedurally generated worlds
Thanks! I will take a lookairstruck wrote:Try adding more "octaves" of noise. Instead of just one noise generator, combine the output of 3 or 4 at different scales.
Here's a terrain generator I started working on once and never finished, maybe it will give you some ideas.
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