Creating game view on iOS

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aloisdeniel
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Creating game view on iOS

Post by aloisdeniel »

Hi,

I'm currently developing a little lua editor for iOS, and I would make it possible to launch our LÖVE games directly from within the app. To be able to do this, I must reset the game context and start a new UIViewController that hosts a new game instance with updated code.

Have you any clue on how to achieve such a thing ?

Thanks !
My LÖVE libraries : pixelatlas, pixelmap
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raidho36
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Re: Creating game view on iOS

Post by raidho36 »

You can try

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require ( "main.lua" )
That'll load the file and if it's a valid main file, that'll overwrite existing game state.
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Positive07
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Re: Creating game view on iOS

Post by Positive07 »

Umm, pretty sure that should be

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require "main"
Without the Lua extension
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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aloisdeniel
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Re: Creating game view on iOS

Post by aloisdeniel »

Okay thanks guys!

That's a good starting point, but this will not prevent to have a full-screen app with game running at startup. I would like to start the game from my existing iOS app : imagine a button that would trigger the game launch for example.
My LÖVE libraries : pixelatlas, pixelmap
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slime
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Re: Creating game view on iOS

Post by slime »

LOVE's source already has code to do something like that, you can probably modify it or use it as an example to do what you want:

https://bitbucket.org/rude/love/src/aa7 ... ios.mm-205

It gets run as part of initialization in the C main() before the Lua instance is started:

https://bitbucket.org/rude/love/src/aa7 ... ove.cpp-74
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aloisdeniel
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Re: Creating game view on iOS

Post by aloisdeniel »

It seems very interesting, thanks slime!

I'll dig into this code and let you know if I achieved what I want! :)
My LÖVE libraries : pixelatlas, pixelmap
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