-deleted post
Posted: Wed Jan 11, 2017 9:15 am
-deleted post
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function love.load()
local count = love.window.getDisplayCount() -- Not sure you need this at all; maybe for sanity checks regarding the below comment.
local currentDisplay = 1 -- You speficy which display you want the window to open at; this should be only relevant if you're actually saving this to a file, so on reload, it can show the window on the display you last left the window on, for example.
--local width, height = love.window.getDesktopDimensions(currentDisplay) -- You don't need this because of the below comment.
love.window.setMode(0, 0, {display = currentDisplay, fullscreen = true}) -- From the wiki: "If width or height is 0, setMode will use the width and height of the desktop.". The fullscreen mode defaults to "deskop fullscreen", which is better than exclusive fullscreen, especially when people might have more screens. Also, the screen the window will first pop up is completely irrelevant, since you don't know the layout of the screens that make out the whole desktop.
end
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function love.load()
love.window.setMode(0, 0, {fullscreen = true})
end
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function love.conf(t)
t.identity = nil -- The name of the save directory (string)
t.version = "0.10.2" -- The LÖVE version this game was made for (string)
t.console = false -- Attach a console (boolean, Windows only)
t.accelerometerjoystick = true -- Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.externalstorage = false -- True to save files (and read from the save directory) in external storage on Android (boolean)
t.gammacorrect = false -- Enable gamma-correct rendering, when supported by the system (boolean)
t.window.title = "Untitled" -- The window title (string)
t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
t.window.width = 0 -- The window width (number)
t.window.height = 0 -- The window height (number)
t.window.borderless = false -- Remove all border visuals from the window (boolean)
t.window.resizable = false -- Let the window be user-resizable (boolean)
t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
t.window.fullscreen = true -- Enable fullscreen (boolean)
t.window.fullscreentype = "desktop" -- Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
t.window.vsync = true -- Enable vertical sync (boolean)
t.window.msaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
t.window.display = 1 -- Index of the monitor to show the window in (number)
t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)
t.modules.audio = true -- Enable the audio module (boolean)
t.modules.event = true -- Enable the event module (boolean)
t.modules.graphics = true -- Enable the graphics module (boolean)
t.modules.image = true -- Enable the image module (boolean)
t.modules.joystick = true -- Enable the joystick module (boolean)
t.modules.keyboard = true -- Enable the keyboard module (boolean)
t.modules.math = true -- Enable the math module (boolean)
t.modules.mouse = true -- Enable the mouse module (boolean)
t.modules.physics = true -- Enable the physics module (boolean)
t.modules.sound = true -- Enable the sound module (boolean)
t.modules.system = true -- Enable the system module (boolean)
t.modules.timer = true -- Enable the timer module (boolean), Disabling it will result 0 delta time in love.update
t.modules.touch = true -- Enable the touch module (boolean)
t.modules.video = true -- Enable the video module (boolean)
t.modules.window = true -- Enable the window module (boolean)
t.modules.thread = true -- Enable the thread module (boolean)
end
I truly do appreciate this sentiment, and I always try to find the answers myself before posting, but as far as I can see, there is no mention of the "exclusive" setting on the wiki page for love.window.setMode.Positive07 wrote: ↑Fri Mar 03, 2017 10:41 pm love.window.setMode(800,600,{fullscreen=true, fullscreentype="exclusive"})
Always read the wiki when in doubt
That should tip you to look at the FullscreenType wiki page where it says what are the fullscreen typesWiki wrote: NOTES: If fullscreen is enabled and the width or height is not supported (see love.window.getFullscreenModes), the window may be resized to the closest available resolution and a resize event will be triggered.
If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution.
Thank you for the link.Positive07 wrote: ↑Fri Mar 03, 2017 11:42 pmThat should tip you to look at the FullscreenType wiki page where it says what are the fullscreen typesWiki wrote: NOTES: If fullscreen is enabled and the width or height is not supported (see love.window.getFullscreenModes), the window may be resized to the closest available resolution and a resize event will be triggered.
If the fullscreen type is "desktop", then the window will be automatically resized to the desktop resolution.