I have a doubt with object layout (tiled)
I create my stage and collidable ground (I used STI library) and work fine.
But I have no idea to get value (point=1) and hide object layout (bones).
I tried to edit the library but I do not know where to start.
Edit:
Get the point value from the lua map and accumulate and hide the bone (object layout).
Is posible with STI library or another library?
Edit 2:
I tried to edit bump.lua from STI and print value to console
Code: Select all
if layer.type == "objectgroup" then
for _, obj in ipairs(layer.objects) do
if layer.properties.collidable == true or obj.properties.collidable == true then
--some stuff
end
if layer.properties.point==10 or obj.properties.point==10 then -- bone value
if obj.shape == "rectangle" then
local t= {
x = obj.x + map.offsetx,
y = obj.y + map.offsety,
width = obj.width,
height = obj.height,
layer = layer,
properties = obj.properties.point
}
print(t.properties)
table.insert(collidables, t)
end
end
end
end
value:10
value:10
value:10
value:10
....
Forestn.lua (map)
Code: Select all
return{
-- bone code
name = "bone",
firstgid = 181,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
image = "bone.png",
imagewidth = 32,
imageheight = 32,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 32,
height = 32
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {
{
id = 0,
properties = {
["point"] = 1
}
}
}
}