How do I make a system for traction for a racing game
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How do I make a system for traction for a racing game
So far I have a functional game but I want to add things to it, like rally's, rain mechanics, etc. But because I want this to be a sim more than a regular top down drift championship I also want things like brake locking and traction loss. But I can't do this without traction but how do I calculate per wheel traction and the other physics
Re: How do I make a system for traction for a racing game
Maybe this tutorial helps? http://www.iforce2d.net/b2dtut/top-down-car (thanks to Alexar for the link)
Re: How do I make a system for traction for a racing game
That helps so much, thankyou! Will post on the forum if I have any troubles with it.
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