[SOLVED] Detecting special characters with love.textinput()

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DGM
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[SOLVED] Detecting special characters with love.textinput()

Post by DGM » Fri Nov 02, 2018 12:05 am

Hello,

I'm trying to make a simple command-line interface by using the love.textinput(text) function (this is with Love2d version 11.1). I've got text appearing but I can't get the program to recognize when the return key is pressed. I know I can do this with love.keypressed(key) by comparing key to "return", but this doesn't work with textinput. I've tried comparing to "\r\n" (which starts a new line when it appears in a string) as well as "\r" and "\n" separately but none of that works either.

Is there a way to do this with textinput() or do I have to fall back on keypressed() for special characters like this?
Last edited by DGM on Fri Nov 02, 2018 5:00 am, edited 1 time in total.

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Alexar
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Re: Detecting special characters with love.textinput()

Post by Alexar » Fri Nov 02, 2018 12:59 am

"return" is not a kind of character but a ctrl command, so you can not get it from textinput(), so just use the keypress() func.

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zorg
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Re: Detecting special characters with love.textinput()

Post by zorg » Fri Nov 02, 2018 3:50 am

you do need to "fall back".
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.

DGM
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Re: Detecting special characters with love.textinput()

Post by DGM » Fri Nov 02, 2018 4:59 am

Fair enough. Thanks.

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