Delay in execution of 'tween'
Posted: Fri Nov 09, 2018 3:35 pm
Hey, I'm having some delay problems, and I've been wondering where I could start optimizing stuff.
Let's say I have 256 tweening functions (Using the hump library) set to go at once. I'm not noticing any slowdown, but there is a noticeable delay before the tweenings actually start.
Would you say they'll always have a problem executing concurrently, or as long I keep stuff optimized in the background, they'll run better?
Or is there another trick to get tweens to execute faster?
Let's say I have 256 tweening functions (Using the hump library) set to go at once. I'm not noticing any slowdown, but there is a noticeable delay before the tweenings actually start.
Would you say they'll always have a problem executing concurrently, or as long I keep stuff optimized in the background, they'll run better?
Or is there another trick to get tweens to execute faster?