What happened to LOVE render?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
Post Reply
Neko_Glass
Prole
Posts: 1
Joined: Thu Feb 07, 2019 11:52 pm

What happened to LOVE render?

Post by Neko_Glass » Thu Feb 07, 2019 11:59 pm

In LOVE 10.2 spritebatch with 3000 sprites - 153FPS
LOVE 11.2 with 1500 - 43FPS
Whats wrong here?
And why??
Also, drawcalls works slowly too.
Attachments
Scr1.png
10.2
Scr1.png (892.05 KiB) Viewed 1863 times

User avatar
slime
Solid Snayke
Posts: 2820
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: What happened to LOVE render?

Post by slime » Fri Feb 08, 2019 2:56 am

There is a problem in LÖVE 11 affecting some (but not all) graphics drivers which causes increased pixel processing compared to previous versions of LÖVE.

It will be fixed in 11.3 – you can get a pre-release build for Windows here: https://ci.appveyor.com/api/buildjobs/a ... -win32.zip

Post Reply

Who is online

Users browsing this forum: Google [Bot] and 16 guests